mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+28
-1
@@ -1647,6 +1647,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"Trainer", // training a teammate
|
||||
L"Rekrut", // being trained by someone else
|
||||
L"Betrieb", // operating a strategic facility
|
||||
L"Essen", // eating at a facility (cantina etc.)
|
||||
L"Pause", // Resting at a facility
|
||||
L"Tot", // dead
|
||||
L"Koma", // abbreviation for incapacitated //LOOTF - "Unfähig" klingt schlimm. Geändert auf Koma. Vorschläge?
|
||||
@@ -1727,6 +1728,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Trainer",
|
||||
L"Rekrut",
|
||||
L"Betriebspersonal",
|
||||
L"Essen", // eating at a facility (cantina etc.)
|
||||
L"Betriebspause",
|
||||
L"Tot",
|
||||
L"Koma", //LOOTF - s.o.
|
||||
@@ -2929,6 +2931,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// added by Flugente to display health and poisoning
|
||||
L"Gesundheit: %d/%d\n Gift: %d/%d\Ausdauer: %d/%d\Moral: %s",
|
||||
|
||||
// added by Flugente to display food status
|
||||
L"Gesundheit: %d/%d\Ausdauer: %d/%d\Moral: %s\nWasser: %d%s\nEssen: %d%s",
|
||||
L"Gesundheit: %d/%d\n Gift: %d/%d\Ausdauer: %d/%d\Moral: %s\nWasser: %d%s\nEssen: %d%s",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -3447,6 +3453,8 @@ STR16 pMapScreenStatusStrings[] =
|
||||
L"Zustand", // the condition of the current vehicle (its "health")
|
||||
L"Tank", // the fuel level of the current vehicle (its "energy")
|
||||
L"Gift",
|
||||
L"Wasser", // drink level
|
||||
L"Essen", // food level
|
||||
};
|
||||
|
||||
STR16 pMapScreenPrevNextCharButtonHelpText[] =
|
||||
@@ -5182,6 +5190,7 @@ STR16 gzGIOScreenText[] =
|
||||
L"Neues Zielsystem",
|
||||
L"Verbesserte Unterbrechungen",
|
||||
L"Waffen-Überhitzung",
|
||||
L"Nahrungssystem",
|
||||
L"Bobby Ray Auswahl",
|
||||
};
|
||||
|
||||
@@ -6478,6 +6487,7 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
|
||||
L"UMGEBUNG",
|
||||
L"Betrieb",
|
||||
L"Essen",
|
||||
L"Pause",
|
||||
L"Repariere Gegenstände",
|
||||
L"Repariere %s",
|
||||
@@ -6856,6 +6866,8 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|E|r|s|t|e|-|H|i|l|f|e|-|K|a|s|t|e|n",
|
||||
L"|A|r|z|t|t|a|s|c|h|e",
|
||||
L"|T|ü|r|s|p|r|e|n|g|s|a|t|z",
|
||||
L"|W|a|s|s|e|r",
|
||||
L"|N|a|h|r|u|n|g",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -6886,6 +6898,8 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nDas ist ein Erste-Hilfe-Kasten der\nGegenstände enthält die einfache medizinische Hilfe bieten.\n \nEr kann dazu benutzt werden verwundetet Personen zu bandagieren\nund Blutungen zu stoppen.\n \nFür richtige Heilung, benutze eine Arzttasche\nund/oder reichlich Ruhe.",
|
||||
L"\n \nDas ist eine Arzttasche, die für\nOperationen und andere gravierende medizinische\nZwecke genutzt werden kann.\n \nEine Arzttasche wird dazu benötigt\neinem Söldner die Aufgabe Doktor zu geben.",
|
||||
L"\n \nDieser Gegenstand kann dazu benutzt werden verschlossene\nTüren/Behälter zu sprengen.\n \nExplosionsfertigkeit ist erforderlich um\nvorzeitige Detonationen zu vermeiden.\n \nSchlösser zu sprengen ist der einfache Weg um schnell\ndurch verschlossene Türen/Behälter zu kommen. Wie auch immer,\nes ist Laut und für die meisten Personen gefährlich.",
|
||||
L"\n \nMan kann das trinken.",
|
||||
L"\n \nMan kann das essen.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -7100,7 +7114,7 @@ STR16 gzMapInventoryFilterOptions[] =
|
||||
L"Alle ausblenden",
|
||||
};
|
||||
|
||||
// Flugente FTW 1: Temperature-based text similar to HAM 4's condition-based text.
|
||||
// Flugente: Temperature-based text similar to HAM 4's condition-based text.
|
||||
STR16 gTemperatureDesc[] =
|
||||
{
|
||||
L"Temperatur ist ",
|
||||
@@ -7116,6 +7130,19 @@ STR16 gTemperatureDesc[] =
|
||||
L"."
|
||||
};
|
||||
|
||||
// Flugente: food condition texts
|
||||
STR16 gFoodDesc[] =
|
||||
{
|
||||
L"Nahrung ist ",
|
||||
L"frisch",
|
||||
L"gut",
|
||||
L"in Ordnung",
|
||||
L"alt",
|
||||
L"ranzig",
|
||||
L"verdorben",
|
||||
L"."
|
||||
};
|
||||
|
||||
CHAR16* ranks[] =
|
||||
{ L"", //ExpLevel 0
|
||||
L"Rekr. ", //ExpLevel 1
|
||||
|
||||
Reference in New Issue
Block a user