- Translated missing Chinese texts (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5807 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-01-23 12:59:29 +00:00
parent c71991da8c
commit f6c72c6479
+30 -30
View File
@@ -2907,30 +2907,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"生命: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s", L"生命: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s",
L"生命: %d/%d\n毒性: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s", L"生命: %d/%d\n毒性: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s",
// added by Flugente: selection of a function to call in tactical // TODO.Translate // added by Flugente: selection of a function to call in tactical
L"What do you want to do?", L"你想要做的是什么?",
L"Fill canteens", L"装满水壶",
L"Clean gun", L"清理枪支污垢",
L"Clean all guns", L"清理所有枪支污垢",
L"Take off clothes", L"脱掉衣服",
// added by Flugente: decide what to do with the corpses // added by Flugente: decide what to do with the corpses
L"What do you want to do with the body?", L"你想要对尸体做什么?",
L"Decapitate", L"砍掉头颅",
L"Gut", L"取出内脏",
L"Take Clothes", L"脱掉衣服",
L"Take Body", L"拿起尸体",
// Flugente: weapon cleaning // Flugente: weapon cleaning
L"%s cleaned %s", L"%s 清理了 %s",
// added by Flugente: decide what to do with prisoners // added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go", L"你现在没有可用的监狱关押这些俘虏,你不得不放他们走。", //L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go", L"Yes - 将俘虏送入监狱 No - 放俘虏离开这里", //L"Yes - Send prisoners to jail No - Let them go",
L"What do you want to do?", L"你想要做什么?",
L"Demand surrender", L"劝说敌人投降",
L"Offer surrender", L"Offer surrender",//TODO.Translate
L"Talk", L"交谈",
}; };
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface. //Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -5145,21 +5145,21 @@ STR16 zOptionsToggleText[] =
#ifdef ENABLE_ZOMBIES #ifdef ENABLE_ZOMBIES
L"僵尸模式", L"僵尸模式",
#endif #endif
L"区域物品栏弹窗匹配拾取", // the_bob : enable popups for picking items from sector inv L"区域物品栏弹窗匹配拾取", // the_bob : enable popups for picking items from sector inv
L"标记剩余敌人", L"标记剩余敌人",
L"显示LBE(携行具)物品", L"显示LBE(携行具)物品",
L"Invert mouse wheel", // TODO.Translate L"反转鼠标滚轮", //L"Invert mouse wheel",
L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG 选项--", // an example options screen options header (pure text) L"--DEBUG 选项--", // an example options screen options header (pure text)
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
L"重置所有选项", // failsafe show/hide option to reset all options L"重置所有选项", // failsafe show/hide option to reset all options
L"确定要重置?", // a do once and reset self option (button like effect) L"确定要重置?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text) L"-----------------", // an example options screen options divider (pure text)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist) // this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION", L"THE_LAST_OPTION",
@@ -5264,7 +5264,7 @@ STR16 zOptionsScreenHelpText[] =
L"打开时,在区域物品栏界面,点击佣兵身上空白的携行具位置会弹窗匹配拾取物品。", L"打开时,在区域物品栏界面,点击佣兵身上空白的携行具位置会弹窗匹配拾取物品。",
L"打开时,会直接显示该区域最后一个敌人的大致位置。", L"打开时,会直接显示该区域最后一个敌人的大致位置。",
L"打开时,在区域物品栏界面,右键点击装有物品的携行具时可直接显示包含的物品。", L"打开时,在区域物品栏界面,右键点击装有物品的携行具时可直接显示包含的物品。",
L"When ON, inverts mouse wheel directions.", // TODO.Translate L"打开时,反转鼠标滚轮方向。",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"强制 Bobby Ray 出货", L"强制 Bobby Ray 出货",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",