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- Bugfix: Playing in high screen resolution (> 1024x768) and reaching the tactical placement screen UI, the loadscreen image was still visible in the lower left and right part of the tactical placement screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -254,6 +254,9 @@ void InitTacticalPlacementGUI()
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gfChangedEntrySide = FALSE;
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#endif
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// WANNE: Make a black background color for the whole screen
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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//Enter overhead map
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GoIntoOverheadMap();
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@@ -615,7 +618,7 @@ void RenderTacticalPlacementGUI()
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UINT16 usHatchColor;
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CHAR16 str[ 128 ];
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UINT8 *pDestBuf;
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UINT8 ubColor;
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UINT8 ubColor;
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if( gfTacticalPlacementFirstTime )
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{
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