- Bugfix: Playing in high screen resolution (> 1024x768) and reaching the tactical placement screen UI, the loadscreen image was still visible in the lower left and right part of the tactical placement screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-27 09:21:53 +00:00
parent 02bdbf2ed7
commit f6e2c3aed8
+4 -1
View File
@@ -254,6 +254,9 @@ void InitTacticalPlacementGUI()
gfChangedEntrySide = FALSE;
#endif
// WANNE: Make a black background color for the whole screen
ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
//Enter overhead map
GoIntoOverheadMap();
@@ -615,7 +618,7 @@ void RenderTacticalPlacementGUI()
UINT16 usHatchColor;
CHAR16 str[ 128 ];
UINT8 *pDestBuf;
UINT8 ubColor;
UINT8 ubColor;
if( gfTacticalPlacementFirstTime )
{