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Fix: captured enemy officers still provided boni
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -17240,7 +17240,7 @@ INT8 SOLDIERTYPE::GetSuppressionResistanceBonus( )
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if ( this->bTeam == ENEMY_TEAM )
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{
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// bonus if we have an officer around
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BOOL officertype = OFFICER_NONE;
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UINT8 officertype = OFFICER_NONE;
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if ( HighestEnemyOfficersInSector( officertype ) )
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{
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bonus += gGameExternalOptions.sEnemyOfficerSuppressionResistanceBonus * officertype;
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@@ -17348,7 +17348,7 @@ FLOAT SOLDIERTYPE::GetMoraleModifier( )
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{
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FLOAT mod = 1.0f;
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BOOL officertype = OFFICER_NONE;
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UINT8 officertype = OFFICER_NONE;
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if ( HighestEnemyOfficersInSector( officertype ) )
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{
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mod += gGameExternalOptions.dEnemyOfficerMoraleModifier * officertype;
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