Fix: captured enemy officers still provided boni

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-28 15:32:51 +00:00
parent b7612ab64e
commit f6f19d01cd
4 changed files with 8 additions and 7 deletions
+2 -2
View File
@@ -17240,7 +17240,7 @@ INT8 SOLDIERTYPE::GetSuppressionResistanceBonus( )
if ( this->bTeam == ENEMY_TEAM )
{
// bonus if we have an officer around
BOOL officertype = OFFICER_NONE;
UINT8 officertype = OFFICER_NONE;
if ( HighestEnemyOfficersInSector( officertype ) )
{
bonus += gGameExternalOptions.sEnemyOfficerSuppressionResistanceBonus * officertype;
@@ -17348,7 +17348,7 @@ FLOAT SOLDIERTYPE::GetMoraleModifier( )
{
FLOAT mod = 1.0f;
BOOL officertype = OFFICER_NONE;
UINT8 officertype = OFFICER_NONE;
if ( HighestEnemyOfficersInSector( officertype ) )
{
mod += gGameExternalOptions.dEnemyOfficerMoraleModifier * officertype;