Fix: captured enemy officers still provided boni

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-28 15:32:51 +00:00
parent b7612ab64e
commit f6f19d01cd
4 changed files with 8 additions and 7 deletions
+1 -1
View File
@@ -1760,7 +1760,7 @@ BOOLEAN TacticalCopySoldierFromCreateStruct( SOLDIERTYPE *pSoldier, SOLDIERCREAT
if ( HAS_SKILL_TRAIT( pSoldier, SQUADLEADER_NT) )
{
UINT8 numenemies = NumEnemyInSector();
BOOL officertype = OFFICER_NONE;
UINT8 officertype = OFFICER_NONE;
UINT8 numofficers = HighestEnemyOfficersInSector( officertype );
// this guy becomes an officer if there are enough soldiers around, and we aren't already at max of officers