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Fix: captured enemy officers still provided boni
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1760,7 +1760,7 @@ BOOLEAN TacticalCopySoldierFromCreateStruct( SOLDIERTYPE *pSoldier, SOLDIERCREAT
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if ( HAS_SKILL_TRAIT( pSoldier, SQUADLEADER_NT) )
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{
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UINT8 numenemies = NumEnemyInSector();
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BOOL officertype = OFFICER_NONE;
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UINT8 officertype = OFFICER_NONE;
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UINT8 numofficers = HighestEnemyOfficersInSector( officertype );
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// this guy becomes an officer if there are enough soldiers around, and we aren't already at max of officers
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