Cheats are activated/deactivatesd by [Ctrl] + G. [Ctrl] + GABBI is longer in use.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7926 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-07-22 21:42:25 +00:00
parent b7f212b51b
commit f78d18ec10
3 changed files with 40 additions and 84 deletions
+6 -26
View File
@@ -3,43 +3,23 @@
#include "Language Defines.h"
extern UINT8 gubCheatLevel;
// GLOBALS FOR CHEAT MODE......
#ifdef GERMAN
#ifdef JA2TESTVERSION
#define STARTING_CHEAT_LEVEL 7
#elif defined JA2BETAVERSION
#define STARTING_CHEAT_LEVEL 5
#else
#define STARTING_CHEAT_LEVEL 0
#endif
#ifdef JA2TESTVERSION
#define STARTING_CHEAT_LEVEL 6
#elif defined JA2BETAVERSION
#define STARTING_CHEAT_LEVEL 3
#else
#ifdef JA2TESTVERSION
#define STARTING_CHEAT_LEVEL 6
#elif defined JA2BETAVERSION
#define STARTING_CHEAT_LEVEL 3
#else
#define STARTING_CHEAT_LEVEL 0
#endif
#define STARTING_CHEAT_LEVEL 0
#endif
// ATE: remove cheats unless we're doing a debug build
//#ifdef JA2TESTVERSION
#define INFORMATION_CHEAT_LEVEL( ) ( gubCheatLevel >= 3 )
#define CHEATER_CHEAT_LEVEL( ) ( gubCheatLevel >= 5 )
#define DEBUG_CHEAT_LEVEL( ) ( gubCheatLevel >= 6 )
//#else
// #define INFORMATION_CHEAT_LEVEL( ) ( FALSE )
// #define CHEATER_CHEAT_LEVEL( ) ( FALSE )
// #define DEBUG_CHEAT_LEVEL( ) ( FALSE )
//#endif
#define RESET_CHEAT_LEVEL( ) ( gubCheatLevel = 0 )
#define ACTIVATE_CHEAT_LEVEL() ( gubCheatLevel = 6 )
#endif
+1
View File
@@ -102,6 +102,7 @@ extern BOOLEAN gfGamePaused;
extern UNDERGROUND_SECTORINFO* FindUnderGroundSector( INT16 sMapX, INT16 sMapY, UINT8 bMapZ );
UINT8 gubCheatLevel = STARTING_CHEAT_LEVEL;
UINT8 gubScreenCount=0;
+33 -58
View File
@@ -260,10 +260,6 @@ void DumpSectorDifficultyInfo( void );
void HandleStealthChangeFromUIKeys( );
UINT8 gubCheatLevel = STARTING_CHEAT_LEVEL;
extern BOOLEAN CompatibleAmmoForGun( OBJECTTYPE *pTryObject, OBJECTTYPE *pTestObject );
extern void DetermineWhichAssignmentMenusCanBeShown( void );
extern void DetermineWhichMilitiaControlMenusCanBeShown( void ); //lalien
@@ -344,6 +340,7 @@ void HandleTacticalMoveItems( void );
void TacticalInventoryMessageBoxCallBack( UINT8 ubExitValue );
void HandleTacticalCoverMenu( void );
void TacticalCoverMessageBoxCallBack( UINT8 ubExitValue );
void ActivateCheatsMessageBoxCallBack( UINT8 ubExitValue );
void HandleTacticalAmmoCrates( UINT8 magType );
void HandleTacticalTransformItem( void );
BOOLEAN FindTransformation( UINT16 usItem, TransformInfoStruct **pTransformation );
@@ -1613,7 +1610,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
static BOOLEAN fShifted2 = FALSE;
static BOOLEAN fAltDown = FALSE;
INT32 usMapPos;
BOOLEAN fGoodCheatLevelKey = FALSE;
CHAR16 zString[128];
@@ -3006,15 +3002,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
if ( fCtrl )
{
if ( gubCheatLevel == 1 )
{
gubCheatLevel++;
fGoodCheatLevelKey = TRUE;
}
else
{
RESET_CHEAT_LEVEL();
}
// free to use
}
else if ( fAlt )
{
@@ -3059,25 +3047,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
else if( fCtrl )
{
if ( gubCheatLevel == 2 )
{
gubCheatLevel++;
fGoodCheatLevelKey = TRUE;
}
else if ( gubCheatLevel == 3 )
{
gubCheatLevel++;
fGoodCheatLevelKey = TRUE;
}
else if ( gubCheatLevel == 5 )
{
gubCheatLevel++;
fGoodCheatLevelKey = TRUE;
}
else
{
RESET_CHEAT_LEVEL( );
}
// free to use
}
else
{
@@ -3356,19 +3326,21 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
else if( fCtrl )
{
if ( gubCheatLevel == 0 )
// Flugente: ask player whether he wants to activate cheats or not, but not in multiplayer
if ( !is_networked )
{
gubCheatLevel++;
fGoodCheatLevelKey = TRUE;
}
else
{
RESET_CHEAT_LEVEL();
if ( CHEATER_CHEAT_LEVEL() )
{
DoScreenIndependantMessageBox( pMessageStrings[MSG_PROMPT_CHEATS_DEACTIVATE], MSG_BOX_FLAG_YESNO, ActivateCheatsMessageBoxCallBack );
}
else
{
DoScreenIndependantMessageBox( pMessageStrings[MSG_PROMPT_CHEATS_ACTIVATE], MSG_BOX_FLAG_YESNO, ActivateCheatsMessageBoxCallBack );
}
}
}
else if ( fAlt )
{
if ( CHEATER_CHEAT_LEVEL( ) )
{
*puiNewEvent = I_NEW_MERC;
@@ -3452,18 +3424,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
else if( fCtrl )
{
if ( gubCheatLevel == 4 )
{
gubCheatLevel++;
fGoodCheatLevelKey = TRUE;
// ATE; We're done.... start cheat mode....
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_CHEAT_LEVEL_TWO ] );
SetHistoryFact( HISTORY_CHEAT_ENABLED, 0, GetWorldTotalMin(), -1, -1 );
}
else
{
RESET_CHEAT_LEVEL();
}
// free to use
}
else
{
@@ -4422,11 +4383,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
break;
}
if ( !fGoodCheatLevelKey && gubCheatLevel < 4 )
{
RESET_CHEAT_LEVEL( );
}
}
}
}
@@ -8232,6 +8188,25 @@ void TacticalCoverMessageBoxCallBack( UINT8 ubExitValue )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szTacticalCoverDialogPrintString[ubExitValue-1]);
}
void ActivateCheatsMessageBoxCallBack( UINT8 ubExitValue )
{
if ( ubExitValue == MSG_BOX_RETURN_YES )
{
if ( CHEATER_CHEAT_LEVEL( ) )
{
RESET_CHEAT_LEVEL( );
}
else
{
ACTIVATE_CHEAT_LEVEL( );
// ATE; We're done.... start cheat mode....
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_CHEAT_LEVEL_TWO] );
SetHistoryFact( HISTORY_CHEAT_ENABLED, 0, GetWorldTotalMin( ), -1, -1 );
}
}
}
void HandleTacticalTransformItem( void )
{
UINT16 usItem;