mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Cheats are activated/deactivatesd by [Ctrl] + G. [Ctrl] + GABBI is longer in use.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7926 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3,43 +3,23 @@
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#include "Language Defines.h"
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extern UINT8 gubCheatLevel;
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// GLOBALS FOR CHEAT MODE......
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#ifdef GERMAN
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#ifdef JA2TESTVERSION
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#define STARTING_CHEAT_LEVEL 7
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#elif defined JA2BETAVERSION
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#define STARTING_CHEAT_LEVEL 5
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#else
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#define STARTING_CHEAT_LEVEL 0
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#endif
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#ifdef JA2TESTVERSION
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#define STARTING_CHEAT_LEVEL 6
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#elif defined JA2BETAVERSION
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#define STARTING_CHEAT_LEVEL 3
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#else
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#ifdef JA2TESTVERSION
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#define STARTING_CHEAT_LEVEL 6
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#elif defined JA2BETAVERSION
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#define STARTING_CHEAT_LEVEL 3
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#else
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#define STARTING_CHEAT_LEVEL 0
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#endif
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#define STARTING_CHEAT_LEVEL 0
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#endif
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// ATE: remove cheats unless we're doing a debug build
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//#ifdef JA2TESTVERSION
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#define INFORMATION_CHEAT_LEVEL( ) ( gubCheatLevel >= 3 )
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#define CHEATER_CHEAT_LEVEL( ) ( gubCheatLevel >= 5 )
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#define DEBUG_CHEAT_LEVEL( ) ( gubCheatLevel >= 6 )
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//#else
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// #define INFORMATION_CHEAT_LEVEL( ) ( FALSE )
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// #define CHEATER_CHEAT_LEVEL( ) ( FALSE )
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// #define DEBUG_CHEAT_LEVEL( ) ( FALSE )
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//#endif
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#define RESET_CHEAT_LEVEL( ) ( gubCheatLevel = 0 )
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#define ACTIVATE_CHEAT_LEVEL() ( gubCheatLevel = 6 )
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#endif
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@@ -102,6 +102,7 @@ extern BOOLEAN gfGamePaused;
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extern UNDERGROUND_SECTORINFO* FindUnderGroundSector( INT16 sMapX, INT16 sMapY, UINT8 bMapZ );
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UINT8 gubCheatLevel = STARTING_CHEAT_LEVEL;
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UINT8 gubScreenCount=0;
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@@ -260,10 +260,6 @@ void DumpSectorDifficultyInfo( void );
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void HandleStealthChangeFromUIKeys( );
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UINT8 gubCheatLevel = STARTING_CHEAT_LEVEL;
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extern BOOLEAN CompatibleAmmoForGun( OBJECTTYPE *pTryObject, OBJECTTYPE *pTestObject );
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extern void DetermineWhichAssignmentMenusCanBeShown( void );
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extern void DetermineWhichMilitiaControlMenusCanBeShown( void ); //lalien
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@@ -344,6 +340,7 @@ void HandleTacticalMoveItems( void );
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void TacticalInventoryMessageBoxCallBack( UINT8 ubExitValue );
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void HandleTacticalCoverMenu( void );
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void TacticalCoverMessageBoxCallBack( UINT8 ubExitValue );
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void ActivateCheatsMessageBoxCallBack( UINT8 ubExitValue );
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void HandleTacticalAmmoCrates( UINT8 magType );
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void HandleTacticalTransformItem( void );
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BOOLEAN FindTransformation( UINT16 usItem, TransformInfoStruct **pTransformation );
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@@ -1613,7 +1610,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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static BOOLEAN fShifted2 = FALSE;
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static BOOLEAN fAltDown = FALSE;
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INT32 usMapPos;
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BOOLEAN fGoodCheatLevelKey = FALSE;
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CHAR16 zString[128];
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@@ -3006,15 +3002,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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if ( fCtrl )
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{
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if ( gubCheatLevel == 1 )
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{
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gubCheatLevel++;
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fGoodCheatLevelKey = TRUE;
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}
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else
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{
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RESET_CHEAT_LEVEL();
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}
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// free to use
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}
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else if ( fAlt )
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{
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@@ -3059,25 +3047,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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else if( fCtrl )
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{
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if ( gubCheatLevel == 2 )
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{
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gubCheatLevel++;
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fGoodCheatLevelKey = TRUE;
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}
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else if ( gubCheatLevel == 3 )
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{
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gubCheatLevel++;
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fGoodCheatLevelKey = TRUE;
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}
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else if ( gubCheatLevel == 5 )
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{
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gubCheatLevel++;
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fGoodCheatLevelKey = TRUE;
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}
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else
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{
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RESET_CHEAT_LEVEL( );
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}
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// free to use
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}
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else
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{
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@@ -3356,19 +3326,21 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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else if( fCtrl )
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{
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if ( gubCheatLevel == 0 )
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// Flugente: ask player whether he wants to activate cheats or not, but not in multiplayer
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if ( !is_networked )
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{
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gubCheatLevel++;
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fGoodCheatLevelKey = TRUE;
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}
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else
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{
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RESET_CHEAT_LEVEL();
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if ( CHEATER_CHEAT_LEVEL() )
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{
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DoScreenIndependantMessageBox( pMessageStrings[MSG_PROMPT_CHEATS_DEACTIVATE], MSG_BOX_FLAG_YESNO, ActivateCheatsMessageBoxCallBack );
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}
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else
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{
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DoScreenIndependantMessageBox( pMessageStrings[MSG_PROMPT_CHEATS_ACTIVATE], MSG_BOX_FLAG_YESNO, ActivateCheatsMessageBoxCallBack );
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}
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}
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}
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else if ( fAlt )
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{
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if ( CHEATER_CHEAT_LEVEL( ) )
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{
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*puiNewEvent = I_NEW_MERC;
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@@ -3452,18 +3424,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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else if( fCtrl )
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{
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if ( gubCheatLevel == 4 )
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{
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gubCheatLevel++;
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fGoodCheatLevelKey = TRUE;
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// ATE; We're done.... start cheat mode....
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_CHEAT_LEVEL_TWO ] );
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SetHistoryFact( HISTORY_CHEAT_ENABLED, 0, GetWorldTotalMin(), -1, -1 );
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}
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else
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{
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RESET_CHEAT_LEVEL();
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}
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// free to use
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}
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else
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{
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@@ -4422,11 +4383,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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break;
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}
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if ( !fGoodCheatLevelKey && gubCheatLevel < 4 )
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{
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RESET_CHEAT_LEVEL( );
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}
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}
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}
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}
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@@ -8232,6 +8188,25 @@ void TacticalCoverMessageBoxCallBack( UINT8 ubExitValue )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szTacticalCoverDialogPrintString[ubExitValue-1]);
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}
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void ActivateCheatsMessageBoxCallBack( UINT8 ubExitValue )
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{
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if ( ubExitValue == MSG_BOX_RETURN_YES )
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{
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if ( CHEATER_CHEAT_LEVEL( ) )
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{
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RESET_CHEAT_LEVEL( );
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}
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else
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{
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ACTIVATE_CHEAT_LEVEL( );
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// ATE; We're done.... start cheat mode....
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_CHEAT_LEVEL_TWO] );
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SetHistoryFact( HISTORY_CHEAT_ENABLED, 0, GetWorldTotalMin( ), -1, -1 );
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}
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}
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}
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void HandleTacticalTransformItem( void )
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{
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UINT16 usItem;
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