- bugfix: CTDs after you have placed your mercs before the attacking occurs

- added notification when you try to create a new IMP and you already have the maxium number of mercs (18) in your team.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@619 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-11-05 21:21:51 +00:00
parent f072ee19ce
commit f839dcbe73
10 changed files with 49 additions and 19 deletions
+2 -2
View File
@@ -1063,9 +1063,9 @@ UINT32 UIHandleNewMerc( UI_EVENT *pUIEvent )
{
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"Merc hire failed: Either already hired or dislikes you." );
}
else if( bReturnCode == MERC_HIRE_OVER_20_MERCS_HIRED )
else if( bReturnCode == MERC_HIRE_OVER_18_MERCS_HIRED )
{
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"Can't hire more than 20 mercs." );
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"Can't hire more than 18 mercs." );
}
else
{
+1 -1
View File
@@ -92,7 +92,7 @@ INT8 HireMerc( MERC_HIRE_STRUCT *pHireMerc)
return( MERC_HIRE_FAILED );
if( NumberOfMercsOnPlayerTeam() >= 18 )
return( MERC_HIRE_OVER_20_MERCS_HIRED );
return( MERC_HIRE_OVER_18_MERCS_HIRED );
// ATE: if we are to use landing zone, update to latest value
// they will be updated again just before arrival...
+1 -1
View File
@@ -7,7 +7,7 @@
//
// Used with the HireMerc function
//
#define MERC_HIRE_OVER_20_MERCS_HIRED -1
#define MERC_HIRE_OVER_18_MERCS_HIRED -1
#define MERC_HIRE_FAILED 0
#define MERC_HIRE_OK 1
+7 -2
View File
@@ -2343,6 +2343,13 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
UINT8 ubCurrSlot;
UINT8 ubTotalSoldiers;
UINT8 bDesiredDirection=0;
ubTotalSoldiers = ubNumGreen + ubNumReg + ubNumElites;
// WANNE: If we have no militia soldiers -> exit!
if (ubTotalSoldiers == 0)
return;
switch( ubStrategicInsertionCode )
{
case INSERTION_CODE_NORTH: bDesiredDirection = SOUTHEAST; break;
@@ -2355,8 +2362,6 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
ScreenMsg( FONT_RED, MSG_INTERFACE, L"Militia reinforcements have arrived! (%d admins, %d troops, %d elite)", ubNumGreen, ubNumReg, ubNumElites );
#endif
ubTotalSoldiers = ubNumGreen + ubNumReg + ubNumElites;
ChooseMapEdgepoints( &MapEdgepointInfo, ubStrategicInsertionCode, (UINT8)(ubNumGreen + ubNumReg + ubNumElites) );
ubCurrSlot = 0;
while( ubTotalSoldiers )