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- bugfix: CTDs after you have placed your mercs before the attacking occurs
- added notification when you try to create a new IMP and you already have the maxium number of mercs (18) in your team. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@619 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2343,6 +2343,13 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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UINT8 ubCurrSlot;
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UINT8 ubTotalSoldiers;
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UINT8 bDesiredDirection=0;
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ubTotalSoldiers = ubNumGreen + ubNumReg + ubNumElites;
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// WANNE: If we have no militia soldiers -> exit!
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if (ubTotalSoldiers == 0)
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return;
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switch( ubStrategicInsertionCode )
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{
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case INSERTION_CODE_NORTH: bDesiredDirection = SOUTHEAST; break;
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@@ -2355,8 +2362,6 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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ScreenMsg( FONT_RED, MSG_INTERFACE, L"Militia reinforcements have arrived! (%d admins, %d troops, %d elite)", ubNumGreen, ubNumReg, ubNumElites );
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#endif
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ubTotalSoldiers = ubNumGreen + ubNumReg + ubNumElites;
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ChooseMapEdgepoints( &MapEdgepointInfo, ubStrategicInsertionCode, (UINT8)(ubNumGreen + ubNumReg + ubNumElites) );
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ubCurrSlot = 0;
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while( ubTotalSoldiers )
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