New options in ja2_options.ini (by Sevenfm)

1) PLAYER_HIT_COUNT = 0
This works as ENEMY_HIT_COUNT option, but for player mercs.
Possible values: 0 - 4

2) SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO = TRUE
Show additional info in tactical tooltip:
- APs lost due to suppression
- Suppression Tolerance
- Effective Shock Level ( Shock level modified by traits and backgrounds. This value is compared with current suppression tolerance to determine "cowering" effect )
- AI morale level

3) SHOW_ENEMY_WEAPON = TRUE
Show enemy weapon name above soldier - after health, name and rank.
You can see exact weapon name only on short distances, range calculation is similar to dynamic tooltips and based on soldiers actual viewing range and experience.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6691 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-16 09:13:55 +00:00
parent 9691b728db
commit f8a0a5eb2c
19 changed files with 379 additions and 233 deletions
+6
View File
@@ -1030,6 +1030,8 @@ void LoadGameExternalOptions()
// WANNE: Hide the hit count when enemy gets hit
gGameExternalOptions.ubEnemyHitCount = iniReader.ReadInteger("Tactical Interface Settings","ENEMY_HIT_COUNT", 0, 0, 4);
// sevenfm: added similar option for player hit count
gGameExternalOptions.ubPlayerHitCount = iniReader.ReadInteger("Tactical Interface Settings","PLAYER_HIT_COUNT", 0, 0, 4);
// sevenfm: show additional suppression info above soldier
gGameExternalOptions.ubShowSuppressionCount = iniReader.ReadInteger("Tactical Interface Settings","SHOW_SUPPRESSION_COUNT", 0, 0, 2);
@@ -1179,6 +1181,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.fEnableSoldierTooltipMorale = iniReader.ReadBoolean("Tactical Tooltip Settings", "SOLDIER_TOOLTIP_DISPLAY_MORALE", TRUE);
gGameExternalOptions.fEnableSoldierTooltipShock = iniReader.ReadBoolean("Tactical Tooltip Settings", "SOLDIER_TOOLTIP_DISPLAY_SHOCK", TRUE);
gGameExternalOptions.fEnableSoldierTooltipSuppressionPoints = iniReader.ReadBoolean("Tactical Tooltip Settings", "SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION", TRUE);
gGameExternalOptions.fEnableSoldierTooltipSuppressionInfo = iniReader.ReadBoolean("Tactical Tooltip Settings", "SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO", TRUE);
gGameExternalOptions.fEnableSoldierTooltipTraits = iniReader.ReadBoolean("Tactical Tooltip Settings", "SOLDIER_TOOLTIP_DISPLAY_TRAITS", TRUE); // added by SANDRO
gGameExternalOptions.fEnableSoldierTooltipHelmet = iniReader.ReadBoolean("Tactical Tooltip Settings", "SOLDIER_TOOLTIP_DISPLAY_HELMET", TRUE);
gGameExternalOptions.fEnableSoldierTooltipVest = iniReader.ReadBoolean("Tactical Tooltip Settings", "SOLDIER_TOOLTIP_DISPLAY_VEST", TRUE);
@@ -1301,6 +1304,9 @@ void LoadGameExternalOptions()
gGameExternalOptions.fCanJumpThroughClosedWindows = iniReader.ReadBoolean("Tactical Gameplay Settings","CAN_JUMP_THROUGH_CLOSED_WINDOWS", TRUE);
gGameExternalOptions.fCanClimbOnWalls = iniReader.ReadBoolean("Tactical Gameplay Settings","CAN_CLIMB_ON_WALLS", FALSE);
// sevenfm
gGameExternalOptions.fShowEnemyWeapon = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_WEAPON", FALSE);
//legion by Jazz
gGameExternalOptions.fIndividualHiddenPersonNames = iniReader.ReadBoolean("Tactical Gameplay Settings","INDIVIDUAL_HIDDEN_PERSON_NAMES", FALSE);