mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
f8a0a5eb2cd864393b45944614aaf7408ea3cd8f
1) PLAYER_HIT_COUNT = 0 This works as ENEMY_HIT_COUNT option, but for player mercs. Possible values: 0 - 4 2) SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO = TRUE Show additional info in tactical tooltip: - APs lost due to suppression - Suppression Tolerance - Effective Shock Level ( Shock level modified by traits and backgrounds. This value is compared with current suppression tolerance to determine "cowering" effect ) - AI morale level 3) SHOW_ENEMY_WEAPON = TRUE Show enemy weapon name above soldier - after health, name and rank. You can see exact weapon name only on short distances, range calculation is similar to dynamic tooltips and based on soldiers actual viewing range and experience. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6691 3b4a5df2-a311-0410-b5c6-a8a6f20db521
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
Languages
C++
90.4%
C
9.3%
HTML
0.2%
CMake
0.1%