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- Translated MP Text in _GermanText.cpp
- A few minor adjustments git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2728 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+5
-15
@@ -2173,16 +2173,10 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
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// WANNE - MP: We also have to reinitialize the merc profiles because
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// they depend on the inventory!
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LoadMercProfiles();
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault );
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if (!RANDOM_SPAWN)
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,cl_lan->cl_edge,cl_lan->team );
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else
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,L"?",cl_lan->team );
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fDrawCharacterList = true; // set the character list to be redrawn
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// if(PLAYER_BSIDE==0)ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->cl_ops[0],cl_lan->cl_ops[1],cl_lan->cl_ops[2],cl_lan->cl_ops[3]);
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//ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->team);
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strcpy(client_names[cl_lan->client_num-1],szDefault);
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@@ -2190,14 +2184,10 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
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else
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{
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fDrawCharacterList = true; // set the character list to be redrawn
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if (!RANDOM_SPAWN)
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,cl_lan->cl_edge,cl_lan->team );
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else
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,L"?",cl_lan->team );
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// ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->team);
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strcpy(client_names[cl_lan->client_num-1],szDefault);
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault );
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strcpy(client_names[cl_lan->client_num-1],szDefault);
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}
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@@ -4741,6 +4741,7 @@ STR16 gzMPJScreenText[] =
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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};
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STR16 gzMPHScreenText[] =
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@@ -5670,7 +5671,7 @@ STR16 MPClientMessage[] =
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// 25
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L"测试与欺骗功能键'9'已被激活。",
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L"新建连接: 客户端 #%d - '%S', Edge: %d, 队: %d.",
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L"新建连接: 客户端 #%d - '%S'.",
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L"队: %d.",//not used any more
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L"'%s' (客户端 %d - '%S') 已被 '%s' (客户端 %d - '%S' 杀死)",
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L"踢出客户端 #%d - '%S'",
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@@ -3966,6 +3966,7 @@ STR16 gzMPJScreenText[] =
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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};
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STR16 gzMPHScreenText[] =
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@@ -4723,7 +4724,7 @@ STR16 MPClientMessage[] =
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L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
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// 25
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L"Testing and cheat function '9' is enabled.",
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L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
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L"New connection: Client #%d - '%S'.",
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L"Team: %d.",//not used any more
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
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L"Kicked client #%d - '%S'",
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@@ -3979,6 +3979,8 @@ STR16 gzMPJScreenText[] =
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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L"The specified synchronisation directory does not exist.",
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};
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STR16 gzMPHScreenText[] =
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@@ -4737,7 +4739,7 @@ STR16 MPClientMessage[] =
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// 25
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L"Testing and cheat function '9' is enabled.",
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L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
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L"New connection: Client #%d - '%S'.",
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L"Team: %d.",//not used any more
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S').",
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L"Kicked client #%d - '%S'.",
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@@ -3980,6 +3980,7 @@ STR16 gzMPJScreenText[] =
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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};
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STR16 gzMPHScreenText[] =
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@@ -4737,7 +4738,7 @@ STR16 MPClientMessage[] =
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// 25
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L"Testing and cheat function '9' is enabled.",
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L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
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L"New connection: Client #%d - '%S'.",
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L"Team: %d.",//not used any more
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
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L"Kicked client #%d - '%S'",
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+55
-58
@@ -3310,7 +3310,7 @@ STR16 zOptionsText[] =
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//button Text
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L"Spiel sichern",
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L"Spiel laden",
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L"Spiel beenden",
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L"Spielende",
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L"Nächste",
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L"Vorherige",
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L"Fertig",
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@@ -3496,11 +3496,11 @@ STR16 zOptionsToggleText[] =
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L"Automatisch speichern",
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L"Stummer Skyrider",
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L"Niedrige CPU Belastung",
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L"Erweiterte Gegenstandsinfo (EDB)",
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L"Erw. Gegenstandsinfo (EDB)",
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L"Erzwungender Runden-Modus",
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// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
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L"Reset ALL game options",
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L"Do you really want to reset?",
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L"ALLE Einstellungen rücksetzen",
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L"Wollen Sie wirklich rücksetzen?",
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// arynn : a sample options screen options header, just text, not a real option
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L"--DEBUG OPTIONS--",
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// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
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@@ -3691,61 +3691,62 @@ STR16 gzGIOScreenText[] =
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STR16 gzMPJScreenText[] =
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{
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L"MULTIPLAYER",
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L"Join",
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L"Host",
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L"Cancel",
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L"Refresh",
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L"Player Name",
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L"MEHRSPIELER",
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L"Teilnehmen",
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L"Eröffnen",
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L"Abbrechen",
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L"Aktualisieren",
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L"Spieler Name",
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L"Server IP",
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L"Port",
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L"Server Name",
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L"# Plrs",
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L"# Spieler",
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L"Version",
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L"Game Type",
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L"Spieltyp",
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L"Ping",
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L"You must enter a player name.",
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L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
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L"You must enter a valid Server Port between 1 and 65535".,
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"Sie müssen einen Spieler Name eingeben.",
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L"Sie müssen eine gültie Server IP Adresse eingeben.\n (Bsp: 84.114.195.239).",
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L"Sie müssen eine gültige Server Portnummer zwischen 1 und 65535 eingeben.",
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L"MP Synk. Verzeichnis",
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L"Sie müssen ein gültiges MP Synchronsiationsverzeichnis eingeben.",
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L"(Benutzen Sie '/' anstelle von '\\' als Verzeichnistrennzeichen.)",
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L"Das angegebene MP Synk. Verzeichnis existiert nicht.",
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};
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STR16 gzMPHScreenText[] =
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{
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L"HOST GAME",
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L"Start",
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L"Cancel",
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L"ERÖFFNE SPIEL",
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L"Starten",
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L"Abbrechen",
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L"Server Name",
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L"Game Type",
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L"Spieltyp",
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L"Deathmatch",
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L"Team Deathmatch",
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L"Co-operative",
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L"Max Players",
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L"Squad Size",
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L"Merc Selection",
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L"Random Mercs",
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L"Hired by Player",
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L"Starting Balance",
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L"Can Hire Same Merc",
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L"Report Hired Mercs",
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L"Allow Bobby Rays",
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L"Randomise Starting Edge",
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L"You must enter a server name",
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L"Max Players must be between 2 and 4",
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L"Squad size must be between 1 and 6",
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L"Time of Day",
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L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm",
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L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" ,
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L"Damage Multiplier",
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L"Damage Multiplier must be a number between 0 and 5",
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L"Turn Timer Multiplier",
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L"Turn Timer multiplier must be a number between 1 and 200",
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L"Enable Civilians in CO-OP",
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L"Use New Inventory (NIV)",
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L"Enforce Maximum AI Enemies",
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L"Sync. MP Clients Directory",
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L"CO-OP",
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L"Max. Spieler",
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L"Teamgröße",
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L"Söldnerauswahl",
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L"Zufällige Söldner anheuern",
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L"Söldner selbst wählen",
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L"Startkapital",
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L"Kann gleiche Söldner anheuern",
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L"Zeige angeheuerten Söldner",
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L"Bobby Ray erlauben",
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L"Zufällige Startzone",
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L"Sie müssen einen Server Namen eingeben.",
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L"Max. Spieleranzahl muss zwischen 2 und 4 sein.",
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L"Teamgröße muss zwischen 1 und 6 sein.",
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L"Tageszeit",
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L"Tageszeit muss eine 24h Zeit (SS:MM) sein.\n\nBsp: 13:30",
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L"Startkapital muss ein gültiger Dollerwert (keine Cents) sein.\n\nBsp: 150000" ,
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L"Schaden Multiplikator",
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L"Schaden Multiplikator muss zwischen 0 and 5 sein.",
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L"Zeit Multiplikator",
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L"Zeit Multiplikator muss zwischen 1 and 200 sein.",
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L"Erlaube Zivilisten in CO-OP",
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L"Verwende neues Inventar (NIV)",
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L"Erzwinge maximale AI Gegner",
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L"Synk. MP Client Verzeichnisse",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -4419,7 +4420,7 @@ STR16 MPServerMessage[] =
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L"Clients sind noch am laden, bitte warten...",
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L"Sie können die Absprungzone nicht ändern, wenn der Server bereits gestartet wurde.",
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// 10
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L"Sent file '%S' - 100/100",
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L"Datei '%S' gesendet - 100/100",
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};
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STR16 MPClientMessage[] =
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@@ -4453,15 +4454,11 @@ STR16 MPClientMessage[] =
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L"Raster Nummer: %d",
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L"Aktion kann nur der Server durchführen.",
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L"Wähle exklusive Server Aktion: ('1' - Laptop freischalten/anheuern) ('2' - Gefecht starten/Sektor laden) ('3' - Interface freischalten ) ('4' - Söldner Platzierung abschließen) ",
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L"Sektor=%s, Max. Clients=%d, Max. Söldner=%d, Spieltyp=%d, Gleiche Söldner=%d, Schaden Mult.=%f, Zeitl. Runden=%d, Seks/Tik=%d, Kein Bobby Ray=%d, Keine Aim/Merc Ausrüstung=%d, Keine Moral=%d, Testen=%d",
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L"Sektor=%s, Max. Clients=%d, Teamgröße=%d, Spieltyp=%d, Gleiche Söldner=%d, Schaden Mult.=%f, Zeitl. Runden=%d, Seks/Tik=%d, Kein Bobby Ray=%d, Keine Aim/Merc Ausrüstung=%d, Keine Moral=%d, Testen=%d",
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// 25
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L"Testmodus und Cheat-Funktion mit '9' ist freigeschalten.",
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//L"Neue Verbindung: Client #%d - '%S', Startzone: %d.",
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//L"Feindlich mit Client: #1=%d, #2=%d, #3=%d, #4=%d.",
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L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
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L"Team: %d.",//not used any more
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L"Neue Verbindung: Client #%d - '%S'.",
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L"Team: %d.",
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L"'%s' (Client #%d - '%S') wurde getötet von '%s' (Client #%d - '%S')",
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L"Werfe Client #%d - '%S' aus dem Spiel.",
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// 30
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@@ -4501,7 +4498,7 @@ STR16 MPClientMessage[] =
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L"%S - 100/100",
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L"%S - %i/100",
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// 60
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L"Received all files from server!",
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L"Alle Dateien vom Server erhalten!",
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};
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STR16 MPHelp[] =
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@@ -4549,10 +4546,10 @@ STR16 gszMPMapscreenText[] =
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{
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L"Spieltyp: ",
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L"Spieler: ",
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L"Söldner/Spieler: ",
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L"Teamgröße: ",
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L"Sie können die Startpositionen nicht mehr ändern, sobald der Laptop freigeschaltet ist.",
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L"Sie können die Teams nicht mehr ändern, sobald der Laptop freigeschaltet ist.",
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L"Zufällige Söldner: ",
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L"Zuf. Söldner: ",
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L"J",
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L"Schwierigkeit:"
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};
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@@ -3959,6 +3959,7 @@ STR16 gzMPJScreenText[] =
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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};
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STR16 gzMPHScreenText[] =
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@@ -4721,7 +4722,7 @@ STR16 MPClientMessage[] =
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L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
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// 25
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L"Testing and cheat function '9' is enabled.",
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L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
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L"New connection: Client #%d - '%S'.",
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L"Team: %d.",//not used any more
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
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L"Kicked client #%d - '%S'",
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@@ -3972,6 +3972,7 @@ STR16 gzMPJScreenText[] =
|
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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};
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STR16 gzMPHScreenText[] =
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@@ -4727,7 +4728,7 @@ STR16 MPClientMessage[] =
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L"Sektor=%s, MaxKlientów=%d, Max Najem=%d, Tryb_Gry=%d, TenSamNaj=%d, Mno¿nik obra¿.=%f, TuryCzas=%d, Sek/ruch=%d, Dis BobbyRay=%d, Wy³ Aim/Merc Ekwip=%d, Wy³ morale=%d, Test=%d",
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// 25
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L"Test, funkcja cheat’ów '9' jest w³¹czona.",
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L"Nowe po³¹czenie Client #%d - '%S', Edge: %d, Team: %d.",
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L"Nowe po³¹czenie Client #%d - '%S'.",
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L"Team: %d.",//not used any more
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L"'%s' (klient %d - '%S') zabity przez '%s' (client %d - '%S')",
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L"Wyrzucono #%d - '%S'",
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@@ -3974,6 +3974,7 @@ STR16 gzMPJScreenText[] =
|
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L"MP Sync. Directory",
|
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L"You must enter a file transfer directory.",
|
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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||||
};
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STR16 gzMPHScreenText[] =
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@@ -4732,7 +4733,7 @@ STR16 MPClientMessage[] =
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// 25
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L"Òåñòîâàÿ ÷èò-ôóíêöèÿ '9' âêëþ÷åíà.",
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L"Новый игрок: клиент №%d - '%S', Сторона: %d, Команда: %d.",
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L"Íîâûé èãðîê: êëèåíò ¹%d - '%S'.",
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L"Êîìàíäà: %d.",//not used any more
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L"%s (êëèåíò %d - '%S') áûë óáèò %s (êëèåíò %d - '%S')",
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L"Êëèåíò ¹%d - '%S' âûêèíóò èç èãðû.",
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@@ -3979,6 +3979,7 @@ STR16 gzMPJScreenText[] =
|
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L"MP Sync. Directory",
|
||||
L"You must enter a file transfer directory.",
|
||||
L"(Use '/' instead of '\\' for directory delimiters.)",
|
||||
L"The specified synchronisation directory does not exist.",
|
||||
};
|
||||
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STR16 gzMPHScreenText[] =
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@@ -4734,7 +4735,7 @@ STR16 MPClientMessage[] =
|
||||
L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
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||||
// 25
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L"Testing and cheat function '9' is enabled.",
|
||||
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
|
||||
L"New connection: Client #%d - '%S'.",
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||||
L"Team: %d.",//not used any more
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
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L"Kicked client #%d - '%S'",
|
||||
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||||
Reference in New Issue
Block a user