- Translated MP Text in _GermanText.cpp

- A few minor adjustments

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2728 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-04-12 23:01:40 +00:00
parent 6ef237c6ed
commit f927aa7388
10 changed files with 77 additions and 81 deletions
+5 -15
View File
@@ -2173,16 +2173,10 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
// WANNE - MP: We also have to reinitialize the merc profiles because
// they depend on the inventory!
LoadMercProfiles();
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault );
if (!RANDOM_SPAWN)
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,cl_lan->cl_edge,cl_lan->team );
else
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,L"?",cl_lan->team );
fDrawCharacterList = true; // set the character list to be redrawn
// if(PLAYER_BSIDE==0)ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->cl_ops[0],cl_lan->cl_ops[1],cl_lan->cl_ops[2],cl_lan->cl_ops[3]);
//ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->team);
strcpy(client_names[cl_lan->client_num-1],szDefault);
@@ -2190,14 +2184,10 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
else
{
fDrawCharacterList = true; // set the character list to be redrawn
if (!RANDOM_SPAWN)
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,cl_lan->cl_edge,cl_lan->team );
else
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,L"?",cl_lan->team );
// ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->team);
strcpy(client_names[cl_lan->client_num-1],szDefault);
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault );
strcpy(client_names[cl_lan->client_num-1],szDefault);
}
+2 -1
View File
@@ -4741,6 +4741,7 @@ STR16 gzMPJScreenText[] =
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
};
STR16 gzMPHScreenText[] =
@@ -5670,7 +5671,7 @@ STR16 MPClientMessage[] =
// 25
L"测试与欺骗功能键'9'已被激活。",
L"新建连接: 客户端 #%d - '%S', Edge: %d, 队: %d.",
L"新建连接: 客户端 #%d - '%S'.",
L"队: %d.",//not used any more
L"'%s' (客户端 %d - '%S') 已被 '%s' (客户端 %d - '%S' 杀死)",
L"踢出客户端 #%d - '%S'",
+2 -1
View File
@@ -3966,6 +3966,7 @@ STR16 gzMPJScreenText[] =
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
};
STR16 gzMPHScreenText[] =
@@ -4723,7 +4724,7 @@ STR16 MPClientMessage[] =
L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
// 25
L"Testing and cheat function '9' is enabled.",
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
L"New connection: Client #%d - '%S'.",
L"Team: %d.",//not used any more
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
+3 -1
View File
@@ -3979,6 +3979,8 @@ STR16 gzMPJScreenText[] =
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
L"The specified synchronisation directory does not exist.",
};
STR16 gzMPHScreenText[] =
@@ -4737,7 +4739,7 @@ STR16 MPClientMessage[] =
// 25
L"Testing and cheat function '9' is enabled.",
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
L"New connection: Client #%d - '%S'.",
L"Team: %d.",//not used any more
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S').",
L"Kicked client #%d - '%S'.",
+2 -1
View File
@@ -3980,6 +3980,7 @@ STR16 gzMPJScreenText[] =
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
};
STR16 gzMPHScreenText[] =
@@ -4737,7 +4738,7 @@ STR16 MPClientMessage[] =
// 25
L"Testing and cheat function '9' is enabled.",
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
L"New connection: Client #%d - '%S'.",
L"Team: %d.",//not used any more
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
+55 -58
View File
@@ -3310,7 +3310,7 @@ STR16 zOptionsText[] =
//button Text
L"Spiel sichern",
L"Spiel laden",
L"Spiel beenden",
L"Spielende",
L"Nächste",
L"Vorherige",
L"Fertig",
@@ -3496,11 +3496,11 @@ STR16 zOptionsToggleText[] =
L"Automatisch speichern",
L"Stummer Skyrider",
L"Niedrige CPU Belastung",
L"Erweiterte Gegenstandsinfo (EDB)",
L"Erw. Gegenstandsinfo (EDB)",
L"Erzwungender Runden-Modus",
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
L"ALLE Einstellungen rücksetzen",
L"Wollen Sie wirklich rücksetzen?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
@@ -3691,61 +3691,62 @@ STR16 gzGIOScreenText[] =
STR16 gzMPJScreenText[] =
{
L"MULTIPLAYER",
L"Join",
L"Host",
L"Cancel",
L"Refresh",
L"Player Name",
L"MEHRSPIELER",
L"Teilnehmen",
L"Eröffnen",
L"Abbrechen",
L"Aktualisieren",
L"Spieler Name",
L"Server IP",
L"Port",
L"Server Name",
L"# Plrs",
L"# Spieler",
L"Version",
L"Game Type",
L"Spieltyp",
L"Ping",
L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535".,
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"Sie müssen einen Spieler Name eingeben.",
L"Sie müssen eine gültie Server IP Adresse eingeben.\n (Bsp: 84.114.195.239).",
L"Sie müssen eine gültige Server Portnummer zwischen 1 und 65535 eingeben.",
L"MP Synk. Verzeichnis",
L"Sie müssen ein gültiges MP Synchronsiationsverzeichnis eingeben.",
L"(Benutzen Sie '/' anstelle von '\\' als Verzeichnistrennzeichen.)",
L"Das angegebene MP Synk. Verzeichnis existiert nicht.",
};
STR16 gzMPHScreenText[] =
{
L"HOST GAME",
L"Start",
L"Cancel",
L"ERÖFFNE SPIEL",
L"Starten",
L"Abbrechen",
L"Server Name",
L"Game Type",
L"Spieltyp",
L"Deathmatch",
L"Team Deathmatch",
L"Co-operative",
L"Max Players",
L"Squad Size",
L"Merc Selection",
L"Random Mercs",
L"Hired by Player",
L"Starting Balance",
L"Can Hire Same Merc",
L"Report Hired Mercs",
L"Allow Bobby Rays",
L"Randomise Starting Edge",
L"You must enter a server name",
L"Max Players must be between 2 and 4",
L"Squad size must be between 1 and 6",
L"Time of Day",
L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm",
L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" ,
L"Damage Multiplier",
L"Damage Multiplier must be a number between 0 and 5",
L"Turn Timer Multiplier",
L"Turn Timer multiplier must be a number between 1 and 200",
L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies",
L"Sync. MP Clients Directory",
L"CO-OP",
L"Max. Spieler",
L"Teamgröße",
L"Söldnerauswahl",
L"Zufällige Söldner anheuern",
L"Söldner selbst wählen",
L"Startkapital",
L"Kann gleiche Söldner anheuern",
L"Zeige angeheuerten Söldner",
L"Bobby Ray erlauben",
L"Zufällige Startzone",
L"Sie müssen einen Server Namen eingeben.",
L"Max. Spieleranzahl muss zwischen 2 und 4 sein.",
L"Teamgröße muss zwischen 1 und 6 sein.",
L"Tageszeit",
L"Tageszeit muss eine 24h Zeit (SS:MM) sein.\n\nBsp: 13:30",
L"Startkapital muss ein gültiger Dollerwert (keine Cents) sein.\n\nBsp: 150000" ,
L"Schaden Multiplikator",
L"Schaden Multiplikator muss zwischen 0 and 5 sein.",
L"Zeit Multiplikator",
L"Zeit Multiplikator muss zwischen 1 and 200 sein.",
L"Erlaube Zivilisten in CO-OP",
L"Verwende neues Inventar (NIV)",
L"Erzwinge maximale AI Gegner",
L"Synk. MP Client Verzeichnisse",
};
STR16 pDeliveryLocationStrings[] =
@@ -4419,7 +4420,7 @@ STR16 MPServerMessage[] =
L"Clients sind noch am laden, bitte warten...",
L"Sie können die Absprungzone nicht ändern, wenn der Server bereits gestartet wurde.",
// 10
L"Sent file '%S' - 100/100",
L"Datei '%S' gesendet - 100/100",
};
STR16 MPClientMessage[] =
@@ -4453,15 +4454,11 @@ STR16 MPClientMessage[] =
L"Raster Nummer: %d",
L"Aktion kann nur der Server durchführen.",
L"Wähle exklusive Server Aktion: ('1' - Laptop freischalten/anheuern) ('2' - Gefecht starten/Sektor laden) ('3' - Interface freischalten ) ('4' - Söldner Platzierung abschließen) ",
L"Sektor=%s, Max. Clients=%d, Max. Söldner=%d, Spieltyp=%d, Gleiche Söldner=%d, Schaden Mult.=%f, Zeitl. Runden=%d, Seks/Tik=%d, Kein Bobby Ray=%d, Keine Aim/Merc Ausrüstung=%d, Keine Moral=%d, Testen=%d",
L"Sektor=%s, Max. Clients=%d, Teamgröße=%d, Spieltyp=%d, Gleiche Söldner=%d, Schaden Mult.=%f, Zeitl. Runden=%d, Seks/Tik=%d, Kein Bobby Ray=%d, Keine Aim/Merc Ausrüstung=%d, Keine Moral=%d, Testen=%d",
// 25
L"Testmodus und Cheat-Funktion mit '9' ist freigeschalten.",
//L"Neue Verbindung: Client #%d - '%S', Startzone: %d.",
//L"Feindlich mit Client: #1=%d, #2=%d, #3=%d, #4=%d.",
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
L"Team: %d.",//not used any more
L"Neue Verbindung: Client #%d - '%S'.",
L"Team: %d.",
L"'%s' (Client #%d - '%S') wurde getötet von '%s' (Client #%d - '%S')",
L"Werfe Client #%d - '%S' aus dem Spiel.",
// 30
@@ -4501,7 +4498,7 @@ STR16 MPClientMessage[] =
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
L"Alle Dateien vom Server erhalten!",
};
STR16 MPHelp[] =
@@ -4549,10 +4546,10 @@ STR16 gszMPMapscreenText[] =
{
L"Spieltyp: ",
L"Spieler: ",
L"Söldner/Spieler: ",
L"Teamgröße: ",
L"Sie können die Startpositionen nicht mehr ändern, sobald der Laptop freigeschaltet ist.",
L"Sie können die Teams nicht mehr ändern, sobald der Laptop freigeschaltet ist.",
L"Zufällige Söldner: ",
L"Zuf. Söldner: ",
L"J",
L"Schwierigkeit:"
};
+2 -1
View File
@@ -3959,6 +3959,7 @@ STR16 gzMPJScreenText[] =
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
};
STR16 gzMPHScreenText[] =
@@ -4721,7 +4722,7 @@ STR16 MPClientMessage[] =
L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
// 25
L"Testing and cheat function '9' is enabled.",
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
L"New connection: Client #%d - '%S'.",
L"Team: %d.",//not used any more
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
+2 -1
View File
@@ -3972,6 +3972,7 @@ STR16 gzMPJScreenText[] =
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
};
STR16 gzMPHScreenText[] =
@@ -4727,7 +4728,7 @@ STR16 MPClientMessage[] =
L"Sektor=%s, MaxKlientów=%d, Max Najem=%d, Tryb_Gry=%d, TenSamNaj=%d, Mno¿nik obra¿.=%f, TuryCzas=%d, Sek/ruch=%d, Dis BobbyRay=%d, Wy³ Aim/Merc Ekwip=%d, Wy³ morale=%d, Test=%d",
// 25
L"Test, funkcja cheat’ów '9' jest w³¹czona.",
L"Nowe po³¹czenie Client #%d - '%S', Edge: %d, Team: %d.",
L"Nowe po³¹czenie Client #%d - '%S'.",
L"Team: %d.",//not used any more
L"'%s' (klient %d - '%S') zabity przez '%s' (client %d - '%S')",
L"Wyrzucono #%d - '%S'",
+2 -1
View File
@@ -3974,6 +3974,7 @@ STR16 gzMPJScreenText[] =
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
};
STR16 gzMPHScreenText[] =
@@ -4732,7 +4733,7 @@ STR16 MPClientMessage[] =
// 25
L"Òåñòîâàÿ ÷èò-ôóíêöèÿ '9' âêëþ÷åíà.",
L"Новый игрок: клиент №%d - '%S', Сторона: %d, Команда: %d.",
L"Íîâûé èãðîê: êëèåíò ¹%d - '%S'.",
L"Êîìàíäà: %d.",//not used any more
L"%s (êëèåíò %d - '%S') áûë óáèò %s (êëèåíò %d - '%S')",
L"Êëèåíò ¹%d - '%S' âûêèíóò èç èãðû.",
+2 -1
View File
@@ -3979,6 +3979,7 @@ STR16 gzMPJScreenText[] =
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
};
STR16 gzMPHScreenText[] =
@@ -4734,7 +4735,7 @@ STR16 MPClientMessage[] =
L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
// 25
L"Testing and cheat function '9' is enabled.",
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
L"New connection: Client #%d - '%S'.",
L"Team: %d.",//not used any more
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",