- Translated MP Text in _GermanText.cpp

- A few minor adjustments

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2728 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-04-12 23:01:40 +00:00
parent 6ef237c6ed
commit f927aa7388
10 changed files with 77 additions and 81 deletions
+5 -15
View File
@@ -2173,16 +2173,10 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
// WANNE - MP: We also have to reinitialize the merc profiles because
// they depend on the inventory!
LoadMercProfiles();
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault );
if (!RANDOM_SPAWN)
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,cl_lan->cl_edge,cl_lan->team );
else
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,L"?",cl_lan->team );
fDrawCharacterList = true; // set the character list to be redrawn
// if(PLAYER_BSIDE==0)ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->cl_ops[0],cl_lan->cl_ops[1],cl_lan->cl_ops[2],cl_lan->cl_ops[3]);
//ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->team);
strcpy(client_names[cl_lan->client_num-1],szDefault);
@@ -2190,14 +2184,10 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
else
{
fDrawCharacterList = true; // set the character list to be redrawn
if (!RANDOM_SPAWN)
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,cl_lan->cl_edge,cl_lan->team );
else
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,L"?",cl_lan->team );
// ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->team);
strcpy(client_names[cl_lan->client_num-1],szDefault);
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault );
strcpy(client_names[cl_lan->client_num-1],szDefault);
}