Fix: Make sure MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM is not applied to farms inside towns

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-05-16 21:54:16 +00:00
parent 52b7de54e1
commit f945d164af
+4 -7
View File
@@ -2112,13 +2112,7 @@ FLOAT CalcHourlyVolunteerGain()
// not if the enemy controls this sector
if ( StrategicMap[CALCULATE_STRATEGIC_INDEX( sX, sY )].fEnemyControlled )
continue;
UINT8 sector = SECTOR( sX, sY );
// modifier increase for every farm we control
if ( IsSectorFarm( sX, sY ) )
populationmodifier += gGameExternalOptions.dMilitiaVolunteerMultiplierFarm;
UINT8 ubTownID = StrategicMap[CALCULATE_STRATEGIC_INDEX( sX, sY )].bNameId;
if ( ubTownID != BLANK_SECTOR )
{
@@ -2126,6 +2120,9 @@ FLOAT CalcHourlyVolunteerGain()
loyalpopulation += gTownLoyalty[ubTownID].ubRating * population / 100;
}
// modifier increase for every farm we control
else if ( IsSectorFarm( sX, sY ) )
populationmodifier += gGameExternalOptions.dMilitiaVolunteerMultiplierFarm;
}
}