Fix: enemy counter not updated correctly when turncoat feature is used.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8986 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-28 07:10:12 +00:00
parent 6535c81157
commit f9ada03e5a
+3
View File
@@ -3341,6 +3341,7 @@ bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass )
if ( pGroup->pEnemyGroup->ubNumAdmins_Turncoat )
{
pGroup->pEnemyGroup->ubNumAdmins_Turncoat--;
pGroup->ubGroupSize--;
return true;
}
break;
@@ -3348,6 +3349,7 @@ bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass )
if ( pGroup->pEnemyGroup->ubNumTroops_Turncoat )
{
pGroup->pEnemyGroup->ubNumTroops_Turncoat--;
pGroup->ubGroupSize--;
return true;
}
break;
@@ -3355,6 +3357,7 @@ bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass )
if ( pGroup->pEnemyGroup->ubNumElites_Turncoat )
{
pGroup->pEnemyGroup->ubNumElites_Turncoat--;
pGroup->ubGroupSize--;
return true;
}
break;