Merged from revision: 7258

- Translated russian source code comments (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:13:23 +00:00
parent b118cf07b7
commit fa29d9be26
20 changed files with 64 additions and 64 deletions
+5 -5
View File
@@ -85,12 +85,12 @@
#include "Map Information.h"
#include "Soldier Control.h"
#include "DisplayCover.h"
//ddd îïòèìèçàöèÿ äëÿ õîäà äðàíèêîâ
//ddd optimization of enemy turn
#include "aiinternals.h"
//#include "los.h"
//#include "structure wrap.h"
//#include "DisplayCover.h"
//ddd îïòèìèçàöèÿ äëÿ õîäà äðàíèêîâ
//ddd optimization of enemy turn
#endif
#include "teamturns.h"
@@ -1252,14 +1252,14 @@ UINT32 UIHandleEndTurn( UI_EVENT *pUIEvent )
// Flugente: this stuff is only ever used in AStar pathing and is a unnecessary waste of resources otherwise, so I'm putting an end to this
#ifdef USE_ASTAR_PATHS
////ddd îïòèìèçàöèÿ äëÿ õîäà äðàíèêîâ
////ddd enemy turn optimization
if ( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT ) )
{
memset( gubWorldTileInLight, FALSE, sizeof( gubWorldTileInLight ) );
memset( gubIsCorpseThere, FALSE, sizeof( gubIsCorpseThere ) );
memset( gubMerkCanSeeThisTile, FALSE, sizeof( gubMerkCanSeeThisTile ) );
//ðàçâåðòêà öèêëà. ïðè èçìåíåíèè WORLD_MAX íà äð.çíà÷. íåîáõîäèìî áóäåò ïîä÷èùàòü õâîñòû! èáî îïàñíûé êîä!!! ;)
//sevenfm translated: unwinding of loop. When changing WORLD_MAX to another value will need some cleaning! dangerous code! ;)
// WANNE: We had a custom user map (Tixa, J9), where the following loop caused an unhandled exception.
// The crash occurd at ~index 16000 when calling the method IsCorpseAtGridNo() ...
@@ -1316,7 +1316,7 @@ UINT32 UIHandleEndTurn( UI_EVENT *pUIEvent )
}//if
}
}
//ddd îïòèìèçàöèÿ äëÿ õîäà äðàíèêîâ**
//ddd enemy turn optimization**
#endif
// End our turn!