Merged from revision: 7258

- Translated russian source code comments (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:13:23 +00:00
parent b118cf07b7
commit fa29d9be26
20 changed files with 64 additions and 64 deletions
+8 -8
View File
@@ -1674,8 +1674,8 @@ void GetRTMousePositionInput( UINT32 *puiNewEvent )
}
}
//***13.02.2008*** ïîñòàíîâêà â òàêòèêå ìåøêîâ ñ ïåñêîì
//usSubIndex ìîæåò áûòü îò 1 äî 10
//***13.02.2008*** place sandbags in tactics
//usSubIndex may be [ 1 .. 10 ]
//void PlaceSandbag (UINT16 usSubIndex)
//{
// INT16 sGridNo;
@@ -1727,20 +1727,20 @@ void GetRTMousePositionInput( UINT32 *puiNewEvent )
// // return;
//
// //pSector = &SectorInfo[ SECTOR(gWorldSectorX, gWorldSectorY) ];
// //if( pSector->bUSUSED <= 0 ) //ïðîâåðÿåì ÷èñëî äîñòóïíûõ ìåøêîâ
// //if( pSector->bUSUSED <= 0 ) //check the number of available sandbags
// //{
// // ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"No Sandbags");
// //}
//usIndex =1;
// //GetTileIndexFromTypeSubIndex( SECONDLARGEEXPDEBRIS, usSubIndex, &usIndex ); //òîëüêî äëÿ 0 òàéëñåòà
//GetTileIndexFromTypeSubIndex( 150, usSubIndex, &usIndex ); //òîëüêî äëÿ 0 òàéëñåòà
// //GetTileIndexFromTypeSubIndex( SECONDLARGEEXPDEBRIS, usSubIndex, &usIndex ); //only for tileset 0
//GetTileIndexFromTypeSubIndex( 150, usSubIndex, &usIndex ); //only for tileset 0
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"No Sandbags");
// //GetTileIndexFromTypeSubIndex( SECONDLARGEEXPDEBRIS, usSubIndex, &usIndex );
// ApplyMapChangesToMapTempFile( TRUE );
// AddStructToHead( sGridNo, usIndex);
// //if( pSector->bUSUSED <= 0 || !AddStructToHead( sGridNo, usIndex ) )
// //{
// //ïåðåáîð äëÿ óäàëåíèÿ âñåõ âèäîâ ìåøêîâ
// //loop to delete all sandbags
// // for(cnt = 1; cnt <= 10; cnt++)
// // {
// // GetTileIndexFromTypeSubIndex( uiType, cnt, &usIndex );
@@ -1832,7 +1832,7 @@ void QueryRTWheels( UINT32 *puiNewEvent )
case TALKCURSOR_MODE:
case MENU_MODE:
break;
case CONFIRM_ACTION_MODE: //ñòðåëÿòü çäåñü. íî äî ñþäà íå äîõîäèò ;)
case CONFIRM_ACTION_MODE: //shoot here. but is never gets here :)
break;
}//switch
}//if ( gusSelectedSoldier != NOBODY )
@@ -2048,7 +2048,7 @@ void HandleMouseRTWheel( void )
if ( !( gTacticalStatus.uiFlags & ENGAGED_IN_CONV ) &&
( ( gsCurInterfacePanel != SM_PANEL ) || ( ButtonList[ iSMPanelButtons[ NEXTMERC_BUTTON ] ]->uiFlags & BUTTON_ENABLED ) ) )
{
if ( gViewportRegion.WheelState > 0 ) //êîëåñî îò ñåáÿ
if ( gViewportRegion.WheelState > 0 ) //wheel up
{
//change stance ->DOWN
if ( _KeyDown( ALT ) )