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Merged from revision: 7258
- Translated russian source code comments (by Sevenfm) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -958,10 +958,10 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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//CODE: BEGINHOPFENCE
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// MOVE TWO FACGIN GRIDNOS
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sNewGridNo = NewGridNo( pSoldier->sGridNo, (UINT16)( DirectionInc( pSoldier->ubDirection ) ) );
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//dddokno{
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//ddd window{
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if ( gubWorldMovementCosts[ sNewGridNo ][ (UINT8)pSoldier->pathing.usPathingData[ pSoldier->pathing.usPathIndex ] ][ pSoldier->pathing.bLevel ] == TRAVELCOST_FENCE )
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sNewGridNo = NewGridNo( sNewGridNo, (UINT16)( DirectionInc( pSoldier->ubDirection ) ) );
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//dddokno}
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//ddd window}
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//comm by ddd
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//sNewGridNo = NewGridNo( sNewGridNo, (UINT16)( DirectionInc( pSoldier->ubDirection ) ) );
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