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Merged from revision: 7258
- Translated russian source code comments (by Sevenfm) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3422,7 +3422,7 @@ BOOLEAN SOLDIERTYPE::EVENT_InitNewSoldierAnim( UINT16 usNewState, UINT16 usStart
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usNewState = SWAT_BACKWARDS;
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else
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usNewState = SWAT_BACKWARDS_NOTHING;
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// движение назад вприсядку с ножом ;)
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// move backward crouching, with a knife
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if( this->inv[ HANDPOS ].exists() == true &&
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//(this->ubBodyType == BIGMALE || this->ubBodyType == REGFEMALE )&&
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(Item[ usItem ].usItemClass == IC_BLADE || Item[ usItem ].usItemClass == IC_THROWING_KNIFE) )
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@@ -3436,7 +3436,7 @@ BOOLEAN SOLDIERTYPE::EVENT_InitNewSoldierAnim( UINT16 usNewState, UINT16 usStart
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}
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}
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}
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//***08.12.2008*** добавлена анимация переката -стырено ;) ddd
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//***08.12.2008*** added roll animation ;) ddd
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else if( usNewState == CRAWLING
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&& this->ubDirection ==
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gPurpendicularDirection[ this->ubDirection ][ this->pathing.usPathingData
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@@ -4638,12 +4638,12 @@ void SOLDIERTYPE::SetSoldierGridNo( INT32 sNewGridNo, BOOLEAN fForceRemove )
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}
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*/
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//dddokno{ ???????
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//ddd window{ ???????
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//if ( IsOknoFencePresentAtGridno( sNewGridNo ) )
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//{
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// this->sZLevelOverride = TOPMOST_Z_LEVEL;
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//}
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//dddokno}
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//ddd window}
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// Add/ remove tree if we are near it
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// CheckForFullStructures( this );
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@@ -5321,7 +5321,7 @@ UINT16 SOLDIERTYPE::GetMoveStateBasedOnStance( UINT8 ubStanceHeight )
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else
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{
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//***ddd
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// т.к. пока отрисован 1 бодитайп, остальные добавить
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// only 1 bodytime is ready (drawn) currently, the rest need to be added
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UINT16 usItem = this->inv[ HANDPOS ].usItem;
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if( this->inv[ HANDPOS ].exists() == true &&
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//(this->ubBodyType == BIGMALE || this->ubBodyType == REGFEMALE )&&
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