Merged from revision: 7258

- Translated russian source code comments (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:13:23 +00:00
parent b118cf07b7
commit fa29d9be26
20 changed files with 64 additions and 64 deletions
+5 -5
View File
@@ -3422,7 +3422,7 @@ BOOLEAN SOLDIERTYPE::EVENT_InitNewSoldierAnim( UINT16 usNewState, UINT16 usStart
usNewState = SWAT_BACKWARDS;
else
usNewState = SWAT_BACKWARDS_NOTHING;
// движение назад вприсядку с ножом ;)
// move backward crouching, with a knife
if( this->inv[ HANDPOS ].exists() == true &&
//(this->ubBodyType == BIGMALE || this->ubBodyType == REGFEMALE )&&
(Item[ usItem ].usItemClass == IC_BLADE || Item[ usItem ].usItemClass == IC_THROWING_KNIFE) )
@@ -3436,7 +3436,7 @@ BOOLEAN SOLDIERTYPE::EVENT_InitNewSoldierAnim( UINT16 usNewState, UINT16 usStart
}
}
}
//***08.12.2008*** добавлена анимация переката -стырено ;) ddd
//***08.12.2008*** added roll animation ;) ddd
else if( usNewState == CRAWLING
&& this->ubDirection ==
gPurpendicularDirection[ this->ubDirection ][ this->pathing.usPathingData
@@ -4638,12 +4638,12 @@ void SOLDIERTYPE::SetSoldierGridNo( INT32 sNewGridNo, BOOLEAN fForceRemove )
}
*/
//dddokno{ ???????
//ddd window{ ???????
//if ( IsOknoFencePresentAtGridno( sNewGridNo ) )
//{
// this->sZLevelOverride = TOPMOST_Z_LEVEL;
//}
//dddokno}
//ddd window}
// Add/ remove tree if we are near it
// CheckForFullStructures( this );
@@ -5321,7 +5321,7 @@ UINT16 SOLDIERTYPE::GetMoveStateBasedOnStance( UINT8 ubStanceHeight )
else
{
//***ddd
// т.к. пока отрисован 1 бодитайп, остальные добавить
// only 1 bodytime is ready (drawn) currently, the rest need to be added
UINT16 usItem = this->inv[ HANDPOS ].usItem;
if( this->inv[ HANDPOS ].exists() == true &&
//(this->ubBodyType == BIGMALE || this->ubBodyType == REGFEMALE )&&