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Merged from revision: 7258
- Translated russian source code comments (by Sevenfm) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3163,7 +3163,7 @@ UINT32 ChanceToHitApproximation( SOLDIERTYPE * pSoldier, UINT32 uiChance )
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}
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/* //ïî÷òè îòëàæåííûé õåäðîêîâñêèé êîä. äîäåëàòü ïðèöåëû äëÿ êóëàêà è íîæûãà
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/* //nearly debugged Headrock code, need to finish aiming for fist and knife
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void HandleWheelAdjustCursor( SOLDIERTYPE *pSoldier, INT16 sMapPos, INT16 sDelta )
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{
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UINT16 usInHand;
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@@ -3434,7 +3434,7 @@ void HandleWheelAdjustCursor( SOLDIERTYPE *pSoldier, INT32 sMapPos, INT32 sDelta
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{
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case TARGETCURS:
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{
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if(pSoldier->bDoAutofire && (gfKeyState[ ALT ] || brstmode) ) //íàêðóòêà êîë-âà ïóëåé â î÷åðåäè // Flugente: how the fuck is this comment useful?
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if(pSoldier->bDoAutofire && (gfKeyState[ ALT ] || brstmode) ) //add bullets to autofire
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{
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INT16 sCurAPCosts;
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