Merged from revision: 7258

- Translated russian source code comments (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:13:23 +00:00
parent b118cf07b7
commit fa29d9be26
20 changed files with 64 additions and 64 deletions
+3 -3
View File
@@ -2514,7 +2514,7 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo )
}
fCalculateCTHDuringGunfire = FALSE;
//ddd{èçíîñ îáúåêòîâ ñ ìóççëå ôëàø. silencer
//ddd{ muzzle flash objects wearing. silencer
if ( (Item[ usUBItem ].usItemClass == IC_GUN) && gGameExternalOptions.bAllowWearSuppressor )
{
if ( IsFlashSuppressor(pObjUsed, pSoldier ) )
@@ -5115,9 +5115,9 @@ void WindowHit( INT32 sGridNo, UINT16 usStructureID, BOOLEAN fBlowWindowSouth, B
AniParams.uiFlags = ANITILE_FORWARD;
pNode = CreateAnimationTile( &AniParams );
//dddokno{
//ddd window{
CompileWorldMovementCosts();
//dddokno}
//ddd window}
PlayJA2Sample( GLASS_SHATTER1 + Random(2), RATE_11025, MIDVOLUME, 1, SoundDir( sGridNo ) );
}