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Merged from revision: 7258
- Translated russian source code comments (by Sevenfm) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2514,7 +2514,7 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo )
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}
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fCalculateCTHDuringGunfire = FALSE;
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//ddd{èçíîñ îáúåêòîâ ñ ìóççëå ôëàø. silencer
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//ddd{ muzzle flash objects wearing. silencer
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if ( (Item[ usUBItem ].usItemClass == IC_GUN) && gGameExternalOptions.bAllowWearSuppressor )
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{
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if ( IsFlashSuppressor(pObjUsed, pSoldier ) )
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@@ -5115,9 +5115,9 @@ void WindowHit( INT32 sGridNo, UINT16 usStructureID, BOOLEAN fBlowWindowSouth, B
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AniParams.uiFlags = ANITILE_FORWARD;
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pNode = CreateAnimationTile( &AniParams );
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//dddokno{
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//ddd window{
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CompileWorldMovementCosts();
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//dddokno}
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//ddd window}
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PlayJA2Sample( GLASS_SHATTER1 + Random(2), RATE_11025, MIDVOLUME, 1, SoundDir( sGridNo ) );
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}
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