Merged from revision: 7258

- Translated russian source code comments (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:13:23 +00:00
parent b118cf07b7
commit fa29d9be26
20 changed files with 64 additions and 64 deletions
+3 -3
View File
@@ -902,9 +902,9 @@ INT8 DecideActionGreen(SOLDIERTYPE *pSoldier)
if ( pCorpse->fActivated && pCorpse->def.ubAIWarningValue > 0 )
{
if ( PythSpacesAway( pSoldier->sGridNo, pCorpse->def.sGridNo ) <= 5 )//приделать сравнение переменно дальности видения (smaxvid ?)
if ( PythSpacesAway( pSoldier->sGridNo, pCorpse->def.sGridNo ) <= 5 )//add check(comparison) of sight range variable (smaxvid ?)
{
//проверить, находится ли труп в поле зрения драника.мента?
//check if the corpse is in the enemny/militia field of view?
//CHRISL: Shouldn't we be using the corpse's bLevel? Otherwise a soldier inside a building can see a corpse on the roof of that building
//if ( SoldierTo3DLocationLineOfSightTest( pSoldier, pCorpse->def.sGridNo, pSoldier->pathing.bLevel, 3, TRUE, CALC_FROM_WANTED_DIR ) )
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, pCorpse->def.sGridNo, pCorpse->def.bLevel, 3, TRUE, CALC_FROM_WANTED_DIR ) )
@@ -3165,7 +3165,7 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK)
////////////////////////////////////////////////////////////////////////////
if ( ubCanMove && InLightAtNight( pSoldier->sGridNo, pSoldier->pathing.bLevel ) && pSoldier->aiData.bOrders != STATIONARY )
{
//ddd чтобы убегали, когда подсветят фальшвейером ночью
//ddd for the enemy to run away from lighht
if(gGameExternalOptions.bNewTacticalAIBehavior)
pSoldier->aiData.bAction = AI_ACTION_LEAVE_WATER_GAS;
//ddd