new feature: dynamic flashlights allows usable flashlights

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6061 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-03 23:31:28 +00:00
parent 3bc5ff75cc
commit fadd849359
12 changed files with 333 additions and 18 deletions
+2 -1
View File
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define DYNAMIC_FLASHLIGHTS 142 // Flugente: had to add variables to LIGHTEFFECT-struct
#define ENLARGED_OPINIONS 141 // Flugente: increased numberof merc opinions to 255, thus need to change savegame reading
#define MODULARIZED_AI 140 // Flugente: new savegame version due to modularized AI
#define MILITIA_EQUIPMENT 139 // Flugente: militia can equip from sector inventory
@@ -60,7 +61,7 @@ extern CHAR16 zTrackingNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION ENLARGED_OPINIONS
#define SAVE_GAME_VERSION DYNAMIC_FLASHLIGHTS
//#define RUSSIANGOLD
#ifdef __cplusplus