new feature: dynamic flashlights allows usable flashlights

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6061 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-03 23:31:28 +00:00
parent 3bc5ff75cc
commit fadd849359
12 changed files with 333 additions and 18 deletions
+9
View File
@@ -8665,6 +8665,9 @@ void SwapHandItems( SOLDIERTYPE * pSoldier )
SwapObjs( pSoldier, HANDPOS, SECONDHANDPOS, TRUE );
DirtyMercPanelInterface( pSoldier, DIRTYLEVEL2 );
}
// Flugente: we have to recheck our flashlights
pSoldier->HandleFlashLights();
}
void SwapOutHandItem( SOLDIERTYPE * pSoldier )
@@ -8694,6 +8697,9 @@ void SwapOutHandItem( SOLDIERTYPE * pSoldier )
// otherwise there's no room for the item anywhere!
}
}
// Flugente: we have to recheck our flashlights
pSoldier->HandleFlashLights();
}
void WaterDamage( SOLDIERTYPE *pSoldier )
@@ -14407,6 +14413,9 @@ BOOLEAN OBJECTTYPE::TransformObject( SOLDIERTYPE * pSoldier, UINT8 ubStatusIndex
}
}
// Flugente: we have to recheck our flashlights
pSoldier->HandleFlashLights();
// Signal a successful transformation.
return TRUE;
}