new feature: dynamic flashlights allows usable flashlights

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6061 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-03 23:31:28 +00:00
parent 3bc5ff75cc
commit fadd849359
12 changed files with 333 additions and 18 deletions
+10 -4
View File
@@ -272,7 +272,8 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
strcmp(name, "usActionItemFlag") == 0 ||
strcmp(name, "clothestype") == 0 ||
strcmp(name, "randomitem") == 0 ||
strcmp(name, "randomitemcoolnessmodificator") == 0 ))
strcmp(name, "randomitemcoolnessmodificator") == 0 ||
strcmp(name, "FlashLightRange") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("itemStartElementHandle: going into element, name = %s",name) );
@@ -1406,8 +1407,12 @@ itemEndElementHandle(void *userData, const XML_Char *name)
// no nonsense, only values between -20 and + 20
pData->curItem.randomitemcoolnessmodificator = min(20, max(-20, pData->curItem.randomitemcoolnessmodificator) );
}
else if(strcmp(name, "FlashLightRange") == 0)
{
pData->curElement = ELEMENT;
pData->curItem.usFlashLightRange = (UINT8) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
@@ -2044,7 +2049,8 @@ BOOLEAN WriteItemStats()
FilePrintf(hFile,"\t\t<clothestype>%d</clothestype>\r\n", Item[cnt].clothestype );
FilePrintf(hFile,"\t\t<randomitem>%d</randomitem>\r\n", Item[cnt].randomitem );
FilePrintf(hFile,"\t\t<randomitemcoolnessmodificator>%d</randomitemcoolnessmodificator>\r\n", Item[cnt].randomitemcoolnessmodificator );
FilePrintf(hFile,"\t\t<FlashLightRange>%d</FlashLightRange>\r\n", Item[cnt].usFlashLightRange );
FilePrintf(hFile,"\t</ITEM>\r\n");
}
FilePrintf(hFile,"</ITEMLIST>\r\n");