- Updated Chinese translations (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7993 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2015-10-05 19:31:35 +00:00
parent 6d08593bd0
commit fbd5cc001f
2 changed files with 1144 additions and 1146 deletions
+1122 -1124
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+22 -22
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@@ -89,7 +89,7 @@ STR16 gzIMPSkillTraitsTextNewMinor[]=
L"教学",// L"Teaching", L"教学",// L"Teaching",
L"侦察",// L"Scouting", L"侦察",// L"Scouting",
L"无线电操作员", //L"Radio Operator", L"无线电操作员", //L"Radio Operator",
L"Survival", //TODO.Translate L"生还者", //L"Survival",
L"",// L"None", L"",// L"None",
L"I.M.P 副技能",// L"I.M.P. Minor Traits", L"I.M.P 副技能",// L"I.M.P. Minor Traits",
@@ -147,13 +147,13 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
L"步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Rifles\n", L"步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Rifles\n",
L"霰弹枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Shotguns\n", L"霰弹枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Shotguns\n",
L"泵动式霰弹上膛所需行动点 -%d%s \n",// L"-%d%s APs needed to pump Shotguns\n", L"泵动式霰弹上膛所需行动点 -%d%s \n",// L"-%d%s APs needed to pump Shotguns\n",
L"使用散弹枪时-%d%s APs\n", //L"-%d%s APs to fire Shotguns\n", L"使用散弹枪时-%d%s APs\n", //L"-%d%s APs to fire Shotguns\n",
L"使用散弹枪增加%d次瞄准次数\n", //L"Adds %d more aim click for Shotguns\n", L"使用散弹枪增加%d次瞄准次数\n", //L"Adds %d more aim click for Shotguns\n",
L"使用散弹枪增加%d次瞄准次数\n", //L"Adds %d more aim clicks for Shotguns\n", L"使用散弹枪增加%d次瞄准次数\n", //L"Adds %d more aim clicks for Shotguns\n",
L"+%d%s effective range with Shotguns\n", // TODO.Translate L"+%d%s 散弹枪的有效范围\n", //L"+%d%s effective range with Shotguns\n",
L"-%d%s APs to reload single Shotgun shells\n", // TODO.Translate L"-%d%s 散弹枪上膛的APs消耗\n", //L"-%d%s APs to reload single Shotgun shells\n",
L"Adds %d more aim click for Rifles\n", // TODO.Translate L"使用步枪增加 %d 精瞄次数\n", //L"Adds %d more aim click for Rifles\n",
L"Adds %d more aim clicks for Rifles\n", // TODO.Translate L"使用步枪增加 %d 精瞄次数\n", //L"Adds %d more aim clicks for Rifles\n",
}; };
STR16 gzIMPMajorTraitsHelpTextsGunslinger[]= STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
{ {
@@ -229,7 +229,7 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
L"机器人命中率 +%d%s, (由%s控制时)(翻译注:程序参数问题只能用这个语序)\n",// L"+%d%s CtH of robot controlled by the %s\n", L"机器人命中率 +%d%s, (由%s控制时)(翻译注:程序参数问题只能用这个语序)\n",// L"+%d%s CtH of robot controlled by the %s\n",
L"只有 %s 可以修理机器人\n",// L"%s trait grants you the ability to repair the robot\n", L"只有 %s 可以修理机器人\n",// L"%s trait grants you the ability to repair the robot\n",
L"修理机器人的速度惩罚 -%d%s\n",// L"Reduced penalty to repair speed of the robot by %d%s\n", L"修理机器人的速度惩罚 -%d%s\n",// L"Reduced penalty to repair speed of the robot by %d%s\n",
L"Able to restore item threshold to 100%% during repair\n", // TODO.Translate L"可以用物品修复到 100%% 的状态\n", //L"Able to restore item threshold to 100%% during repair\n",
}; };
STR16 gzIMPMajorTraitsHelpTextsDoctor[]= STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
{ {
@@ -385,19 +385,19 @@ STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
L"+%d有效听觉范围\n", L"+%d有效听觉范围\n",
}; };
STR16 gzIMPMajorTraitsHelpTextsSurvival[] = // TODO.Translate STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
{ {
L"队伍在区域间步行移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling by foot\n", L"队伍在区域间步行移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling by foot\n",
L"队伍在区域间乘车移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n", L"队伍在区域间乘车移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n",
L"区域间移动时体力消耗 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n", L"区域间移动时体力消耗 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n",
L"天气效果惩罚 -%d%s\n",// L"-%d%s weather penalties\n", L"天气效果惩罚 -%d%s\n",// L"-%d%s weather penalties\n",
//L"迷彩涂装效果 +%d%s\n",// L"+%d%s camouflage effectiveness\n", //L"迷彩涂装效果 +%d%s\n",// L"+%d%s camouflage effectiveness\n",
L"迷彩涂装退色的速度 -%d%s\n",// L"-%d%s worn out speed of camouflage by water or time\n", L"迷彩涂装退色的速度 -%d%s\n",// L"-%d%s worn out speed of camouflage by water or time\n",
L"Can spot tracks up to %d tiles away\n", // TODO.Translate L"Can spot tracks up to %d tiles away\n", //L"Can spot tracks up to %d tiles away\n",
L" %s%d%% disease resistance\n", L" %s%d%% 疾病抗性\n",//L" %s%d%% disease resistance\n",
L" %s%d%% food consumption\n", L" %s%d%% 食物消耗\n",//L" %s%d%% food consumption\n",
L" %s%d%% water consumption\n", L" %s%d%% 水消耗\n",//L" %s%d%% water consumption\n",
}; };
STR16 gzIMPMinorTraitsHelpTextsNone[]= STR16 gzIMPMinorTraitsHelpTextsNone[]=
@@ -494,8 +494,8 @@ STR16 zGioNewTraitsImpossibleText[]=
STR16 gzIronManModeWarningText[]= STR16 gzIronManModeWarningText[]=
{ {
L"你选择了铁人模式。这将会游戏变得相当有挑战性,因为你无法在敌人占据的分区存档。 这个设置会影响游戏的整个进程。你确认你要在铁人模式下进行游戏吗?", L"你选择了铁人模式。这将会游戏变得相当有挑战性,因为你无法在敌人占据的分区存档。 这个设置会影响游戏的整个进程。你确认你要在铁人模式下进行游戏吗?",
L"You have chosen SOFT IRON MAN mode. This setting makes the game slightly more challenging as you will not be able to save your game during turn-based combat. This setting will affect the entire course of the game. Are you sure want to play in SOFT IRON MAN mode?",// TODO.Translate L"你选择了“假铁人”模式,这个设定会稍微加大对游戏的挑战性。因为你不可以在回合制的模式下存档,而且这个设定会在整个游戏过程生效,你确定要在“假铁人”模式下进行游戏?", //L"You have chosen SOFT IRON MAN mode. This setting makes the game slightly more challenging as you will not be able to save your game during turn-based combat. This setting will affect the entire course of the game. Are you sure want to play in SOFT IRON MAN mode?",
L"You have chosen EXTREME IRON MAN mode. This setting makes the game way more challenging as you will be able to save your progress only once per day - at %02d:00. This setting will affect the entire course of the game. Do you seriously want to play in EXTREME IRON MAN mode?",// TODO.Translate L"你选择了“真铁人”模式,这个设定会加大游戏的挑战性。因为你只能在每天的%02d:00存档,而且这个设定会在整个游戏的过程生效,你确定要在“真铁人”模式下进行游戏?", //L"You have chosen EXTREME IRON MAN mode. This setting makes the game way more challenging as you will be able to save your progress only once per day - at %02d:00. This setting will affect the entire course of the game. Do you seriously want to play in EXTREME IRON MAN mode?",
}; };
STR16 gzDisplayCoverText[]= STR16 gzDisplayCoverText[]=
@@ -516,11 +516,11 @@ STR16 gzDisplayCoverText[]=
L"沙漠和城市", L"沙漠和城市",
L"沙漠和雪地", L"沙漠和雪地",
L"城市和雪地", L"城市和雪地",
L"-", // yes empty for now // TODO.Translate L"-", // yes empty for now
L"Cover: %d/100, Brightness: %d/100", L"覆盖: %d/100, 亮度: %d/100", //L"Cover: %d/100, Brightness: %d/100",
L"Footstep volume", L"步距", //L"Footstep volume",
L"Stealth difficulty", L"隐蔽难度", //L"Stealth difficulty",
L"Trap level", L"陷阱等级", //L"Trap level",
}; };
#endif #endif