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- Fix: crash when trying to delete an item with invalid GridNo
- Fix: adjusted squadname when discovering NPCs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5890 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3733,7 +3733,9 @@ void SearchItemRetrieval( WORLDITEM* pWorldItem, ItemSearchStruct* pSi, SOLDIERC
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if ( pWorldItem[ pSi->pos ].object.ubNumberOfObjects < 1 )
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{
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RemoveItemFromPool(pWorldItem[ pSi->pos ].sGridNo, (pSi->pos), pWorldItem[ pSi->pos ].ubLevel);
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// account for items with invalid gridnos...
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if ( pWorldItem[ pSi->pos ].sGridNo != NOWHERE )
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RemoveItemFromPool(pWorldItem[ pSi->pos ].sGridNo, (pSi->pos), pWorldItem[ pSi->pos ].ubLevel);
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// setting this to false can lead to cases where we 'forget' items without a valid gridno - though I am unsure why.
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//pWorldItem[ pSi->pos ].fExists = FALSE;
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