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- random items can also be results of merges and item transformations
- removed a few instances of incorrect random item spawning git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1328,10 +1328,13 @@ OBJECTTYPE& OBJECTTYPE::operator=(const OLD_OBJECTTYPE_101& src)
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}
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// Flugente: random items
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UINT16 newitemfromrandom = 0;
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UINT16 newitemfromrandom = NONE;
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if ( GetItemFromRandomItem(src.usItem, &newitemfromrandom) )
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this->usItem = newitemfromrandom;
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if ( Item[this->usItem].randomitem > 0 )
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this->usItem = NONE;
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//and now the big change, the union
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//copy the old data, making sure not to write over, since the old size is actually 9 bytes
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if (ubNumberOfObjects == 1) {
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