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- Added 3 new opinion events (OPINIONEVENT_BRUTAL_GOOD, OPINIONEVENT_BRUTAL_BAD and OPINIONEVENT_TEACHER)
- Fix: during dialogue, mercs did not agree often enough - Fix: if no mercs were in any squad, Melody website did not show relations - Dialogue has been reordered, this should make adding new ones slightly easier git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -56,6 +56,10 @@ enum
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OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD, // other guy attempted to solve the conflict agressively, and we thought that was bad
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OPINIONEVENT_DISEASE_DISGUSTING, // we have a disease, which others might find disgusting
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OPINIONEVENT_DISEASE_TREATMENT, // someone treated our diseases
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OPINIONEVENT_BRUTAL_GOOD, // other guy killed someone in a brutal fashion, and we like that
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OPINIONEVENT_BRUTAL_BAD, // other guy killed someone in a brutal fashion, and we dislike that
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OPINIONEVENT_TEACHER, // other guy taught us and we are grateful
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OPINIONEVENT_MAX
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};
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@@ -235,10 +239,51 @@ extern DynamicOpinionEvent gDynamicOpinionEvent[OPINIONEVENT_MAX];
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#define OPINIONFLAG_STAGE3_DISEASE_TREATMENT 0x04000000 //67108864
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#define OPINIONFLAG_STAGE4_DISEASE_TREATMENT 0x08000000 //134217728
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/*#define OPINIONFLAG_STAGE1_AGAINST_ENEMY 0x10000000 //268435456 // was against our dialogue enemy in dialogue
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#define OPINIONFLAG_STAGE2_AGAINST_ENEMY 0x20000000 //536870912
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#define OPINIONFLAG_STAGE3_AGAINST_ENEMY 0x40000000 //1073741824
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#define OPINIONFLAG_STAGE4_AGAINST_ENEMY 0x80000000 //2147483648*/
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#define OPINIONFLAG_STAGE1_BRUTAL_GOOD 0x10000000 //268435456 // other guy killed someone in a brutal fashion, and we like that
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#define OPINIONFLAG_STAGE2_BRUTAL_GOOD 0x20000000 //536870912
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#define OPINIONFLAG_STAGE3_BRUTAL_GOOD 0x40000000 //1073741824
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#define OPINIONFLAG_STAGE4_BRUTAL_GOOD 0x80000000 //2147483648
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// flagmask 5
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#define OPINIONFLAG_STAGE1_BRUTAL_BAD 0x00000001 //1 // other guy killed someone in a brutal fashion, and we dislike that
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#define OPINIONFLAG_STAGE2_BRUTAL_BAD 0x00000002 //2
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#define OPINIONFLAG_STAGE3_BRUTAL_BAD 0x00000004 //4
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#define OPINIONFLAG_STAGE4_BRUTAL_BAD 0x00000008 //8
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#define OPINIONFLAG_STAGE1_TEACHER 0x00000010 //16 // other guy taught us and we are grateful
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#define OPINIONFLAG_STAGE2_TEACHER 0x00000020 //32
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#define OPINIONFLAG_STAGE3_TEACHER 0x00000040 //64
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#define OPINIONFLAG_STAGE4_TEACHER 0x00000080 //128
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/*#define OPINIONFLAG_STAGE1_SOLVECONFLICT_REASON_BAD 0x00000100 //256 // attempted to solve the conflict reasonably, and we thought that was bad
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#define OPINIONFLAG_STAGE2_SOLVECONFLICT_REASON_BAD 0x00000200 //512
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#define OPINIONFLAG_STAGE3_SOLVECONFLICT_REASON_BAD 0x00000400 //1024
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#define OPINIONFLAG_STAGE4_SOLVECONFLICT_REASON_BAD 0x00000800 //2048
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#define OPINIONFLAG_STAGE1_SOLVECONFLICT_AGGRESSIVE_GOOD 0x00001000 //4096 // attempted to solve the conflict agressively, and we thought that was good
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#define OPINIONFLAG_STAGE2_SOLVECONFLICT_AGGRESSIVE_GOOD 0x00002000 //8192
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#define OPINIONFLAG_STAGE3_SOLVECONFLICT_AGGRESSIVE_GOOD 0x00004000 //16384
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#define OPINIONFLAG_STAGE4_SOLVECONFLICT_AGGRESSIVE_GOOD 0x00008000 //32768
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#define OPINIONFLAG_STAGE1_SOLVECONFLICT_AGGRESSIVE_BAD 0x00010000 //65536 // attempted to solve the conflict agressively, and we thought that was bad
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#define OPINIONFLAG_STAGE2_SOLVECONFLICT_AGGRESSIVE_BAD 0x00020000 //131072
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#define OPINIONFLAG_STAGE3_SOLVECONFLICT_AGGRESSIVE_BAD 0x00040000 //262144
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#define OPINIONFLAG_STAGE4_SOLVECONFLICT_AGGRESSIVE_BAD 0x00080000 //524288
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#define OPINIONFLAG_STAGE1_DISEASE_DISGUSTING 0x00100000 //1048576 // is diseased, which we find disgusting
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#define OPINIONFLAG_STAGE2_DISEASE_DISGUSTING 0x00200000 //2097152
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#define OPINIONFLAG_STAGE3_DISEASE_DISGUSTING 0x00400000 //4194304
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#define OPINIONFLAG_STAGE4_DISEASE_DISGUSTING 0x00800000 //8388608
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#define OPINIONFLAG_STAGE1_DISEASE_TREATMENT 0x01000000 //16777216 // treated our disease, which we like
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#define OPINIONFLAG_STAGE2_DISEASE_TREATMENT 0x02000000 //33554432
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#define OPINIONFLAG_STAGE3_DISEASE_TREATMENT 0x04000000 //67108864
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#define OPINIONFLAG_STAGE4_DISEASE_TREATMENT 0x08000000 //134217728
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#define OPINIONFLAG_STAGE1_BRUTAL_GOOD 0x10000000 //268435456 // other guy killed someone in a brutal fashion, and we like that
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#define OPINIONFLAG_STAGE2_BRUTAL_GOOD 0x20000000 //536870912
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#define OPINIONFLAG_STAGE3_BRUTAL_GOOD 0x40000000 //1073741824
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#define OPINIONFLAG_STAGE4_BRUTAL_GOOD 0x80000000 //2147483648*/
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#define OPINIONFLAG_STAGE1_ALL 0x11111111 // flags of all first stages, used when rolling over
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#define OPINIONFLAG_STAGE4_ALL 0x88888888 // flags of all final stages, used when rolling over
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@@ -421,6 +466,7 @@ void HandleDynamicOpinionOnContractExtension( UINT8 ubCode, UINT8 usProfile );
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void HandleDynamicOpinionBattleLosses( );
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void HandleDynamicOpinionRetreat( );
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void HandleDynamicOpinionTeamDrinking( SOLDIERTYPE* pSoldier );
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void HandleDynamicOpinionTeaching( SOLDIERTYPE* pSoldier, UINT8 ubStat );
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// get id of a random merc in a sector, provided one exists
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UINT8 GetRandomMercInSectorNotInList( INT16 sX, INT16 sY, INT8 sZ, std::vector<UINT8> aTaboo, BOOLEAN fImpOnly );
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