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Fixes bug when you sometimes got vision inside building when climbing from the roof (by Shadooow).
Extended explanation: This happens from two reasons, first - there seems to be vision update for all soldiers every 5 seconds. Second, when climbing down the roof, the height level is set to 0 at the very beginning of the climb when merc is still on the roof - which makes him for a split second inside the building in fact. If the automatic vision update is triggered in this split of second, you will see into building. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8969 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -242,8 +242,14 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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case 404:
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// MOVE GUY BACKWARD SOME VALUE
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sNewGridNo = pSoldier->sGridNo;
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// Use same function as forward, but is -ve values!
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MoveMercFacingDirection( pSoldier , TRUE, (FLOAT)1 );
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//shadooow: since we just moved from original grid to the jump destination, now it is proper time to change bLevel
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if (sNewGridNo != pSoldier->sGridNo)
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{
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pSoldier->pathing.bLevel = 0;
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}
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break;
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case 405:
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@@ -349,8 +355,8 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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HandlePlacingRoofMarker( pSoldier, pSoldier->sGridNo, FALSE, TRUE );
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pSoldier->EVENT_SetSoldierDesiredDirection( pSoldier->ubDirection );
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// Adjust height
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pSoldier->SetSoldierHeight( (FLOAT)gClimbDownRoofStartDist[ pSoldier->ubBodyType ] );
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// Adjust height //shadooow: do not change bLevel yet, we are still at roof!
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pSoldier->InternalSetSoldierHeight((FLOAT)gClimbDownRoofStartDist[pSoldier->ubBodyType], FALSE);
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// Adjust position
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MoveMercFacingDirection( pSoldier , TRUE, (FLOAT)3.5 );
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break;
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