mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
added new option in Skills_Settings.ini: [Covert Ops] COVERT_TURNCOATS_ACTIVATE_IN_AUTORESOLVE
if enabled, turncoats will automatically activate when entering an autoresolve battle git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2834,6 +2834,7 @@ void LoadSkillTraitsExternalSettings()
|
||||
gSkillTraitValues.fCOTurncoats = iniReader.ReadBoolean( "Covert Ops", "COVERT_TURNCOATS", TRUE );
|
||||
gSkillTraitValues.fCOTurncoats_SectorActivationRequiresRadioOperator = iniReader.ReadBoolean( "Covert Ops", "COVERT_TURNCOATS_SECTOR_ACTIVATION_REQUIRES_RADIOOPERATOR", FALSE );
|
||||
gSkillTraitValues.sCOTurncoats_PlayerConvinctionBonus = iniReader.ReadInteger( "Covert Ops", "COVERT_TURNCOATS_PLAYER_CONVINCTION_BONUS", 0, -100, 100 );
|
||||
gSkillTraitValues.fCOTurncoatsActivateInAutoResolve = iniReader.ReadBoolean( "Covert Ops", "COVERT_TURNCOATS_ACTIVATE_IN_AUTORESOLVE", FALSE );
|
||||
|
||||
// Flugente: RADIO OPERATOR
|
||||
gSkillTraitValues.fROAllowArtillery = iniReader.ReadBoolean("Radio Operator","RADIO_OPERATOR_ARTILLERY", TRUE);
|
||||
|
||||
Reference in New Issue
Block a user