Chinese translation update (by zwwooooo).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2022-04-14 06:19:23 +00:00
parent 67d5aeadb0
commit 5d98b5da8a
+26 -26
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@@ -2832,16 +2832,16 @@ STR16 pTraitSkillsMenuStrings[] =
L"激活所有被策反的敌军", // L"Activate all turncoats",
// disguise
L"Disguise",
L"Remove disguise",
L"Test disguise",
L"Remove clothes",
L"伪装", //L"Disguise",
L"解除伪装", //L"Remove disguise",
L"测试伪装", //L"Test disguise",
L"脱掉伪装服", //L"Remove clothes",
// various
L"侦查员",
L"聚焦", //L"Focus",
L"拖拽", //L"Drag",
L"Fill canteens",
L"填装水壶", //L"Fill canteens",
};
//Flugente: short description of the above skills for the skill selection menu
@@ -2864,16 +2864,16 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"命令战区内所有已被策反的敌军叛变并加入你的部队。", // L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
// disguise
L"Try to disguise with the merc's current clothes.",
L"Remove the disguise, but clothes remain worn.",
L"Test the viability of the disguise.",
L"Remove any extra clothes.",
L"试着用现有的衣服来伪装成平民或敌军。", //L"Try to disguise with the merc's current clothes.",
L"解除伪装,但伪装服仍然穿着。", //L"Remove the disguise, but clothes remain worn.",
L"测试伪装是否有效。", //L"Test the viability of the disguise.",
L"脱掉伪装的衣服。", //L"Remove any extra clothes.",
// various
L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。",
L"增加标记区域内中断几率(标记区域外减少中断几率)", //L"Increase interrupt modifier (malus outside of area)",
L"移动时拖人或尸体。", //L"Drag a person, corpse or structure while you move.",
L"Refill your squad's canteens with water from this sector.",
L"移动时拖动物品,人或尸体。", //L"Drag a person, corpse or structure while you move.",
L"用这个区域的水源填装小队所有的水壶。", //L"Refill your squad's canteens with water from this sector.",
};
STR16 pTraitSkillsDenialStrings[] =
@@ -2889,7 +2889,7 @@ STR16 pTraitSkillsDenialStrings[] =
L" - 恶魔的财产\n", //L" - posession by a demon"
L" - 与枪有关的技能(如自动武器)\n", //L" - a gun-related trait\n",
L" - 举起枪(瞄准状态)\n", //L" - aimed gun\n",
L" - 在佣兵旁边放下人或尸体\n", //L" - prone person, corpse or structure next to merc\n",
L" - 在佣兵旁边有物品,人或尸体\n", //L" - prone person, corpse or structure next to merc\n",
L" - 下蹲姿势\n", //L" - crouched position\n",
L" - 清空主手装备\n", //L" - free main hand\n",
L" - 潜伏技能\n", //L" - covert trait\n",
@@ -2902,9 +2902,9 @@ STR16 pTraitSkillsDenialStrings[] =
L" - 敌军士兵\n", //L" - enemy soldier\n",
L" - 显露伪装\n", //L" - surface sector\n",
L" - 没有被怀疑\n", //L" - not being under suspicion\n",
L" - not disguised\n",
L" - not in combat\n",
L" - friendly controlled sector\n",
L" - 没有伪装\n", //L" - not disguised\n",
L" - 不在战斗中\n", //L" - not in combat\n",
L" - 我方控制区\n", //L" - friendly controlled sector\n",
};
STR16 pSkillMenuStrings[] =
@@ -3258,7 +3258,7 @@ STR16 gzMercSkillTextNew[] =
L"生还者", // for survival (minor trait)
L"更多...", // 47
L"情报", //L"Intel", for INTEL
L"Disguise", // for DISGUISE
L"伪装", //L"Disguise", for DISGUISE
L"多种技能", // for VARIOUSSKILLS
L"治疗佣兵", //L"Bandage Mercs", for AUTOBANDAGESKILLS
};
@@ -3510,11 +3510,11 @@ STR16 gpStrategicString[] =
//The help text for the four buttons. Use \n to denote new line (just like enter).
L"清除所有佣兵的位置,然后一个一个对他们进行布置。(|c)\n",
L"每按一次,就会重新随机分散地布置佣兵。(|s)\n",
L"集中所有佣兵,选择你想布置的地方。(|g)\n",
L"完成佣兵布置后,请按本按钮确认。(|E|n|t|e|r)\n",
L"开始战斗前,你必须对所有佣兵完成布置。\n",
L"清除所有佣兵的位置,然后一个一个对他们进行布置。|c" ,
L"每按一次,就会重新随机分散地布置佣兵。|s",
L"集中所有佣兵,选择你想布置的地方。|g",
L"完成佣兵布置后,请按本按钮确认。|E|n|t|e|r",
L"开始战斗前,你必须对所有佣兵完成布置。",
//Various strings (translate word for word)
@@ -3533,13 +3533,13 @@ STR16 gpStrategicString[] =
//These entries are for button popup help text for the prebattle interface. All popup help
//text supports the use of \n to denote new line. Do not use spaces before or after the \n.
L"自动解决战斗,不需要\n载入该分区地图。",
L"自动解决战斗,不需要\n载入该分区地图。(|A)",
L"当玩家在攻击时,无法使用\n自动战斗功能。",
L"进入该分区和敌军作战(|E)",
L"将小队撤退到先前的分区。(|R)", //singular version
L"将所有小队撤退到先前的分区。(|R)", //multiple groups with same previous sector
//various popup messages for battle conditions.
//various popup messages for battle conditions.
//%c%d is the sector -- ex: A9
L"敌军向你的民兵发起了攻击,在分区%c%d。",
@@ -3547,7 +3547,7 @@ STR16 gpStrategicString[] =
L"异形向你的民兵发起了攻击,在分区%c%d。",
//1st %d refers to the number of civilians eaten by monsters, %c%d is the sector -- ex: A9
//Note: the minimum number of civilians eaten will be two.
L"异形攻击了%s分区,吃掉了%d名平民。",
L"异形吃掉了%d名平民,在%s分区", //注:这里的%d和%s可以随意放前面或后面。L"Creatures attack and kill %d civilians in sector %s.",
//%s is the sector location -- ex: A9: Omerta
L"敌军向你的%s分区发起了攻击,你的佣兵中没人能进行战斗。",
//%s is the sector location -- ex: A9: Omerta
@@ -3570,10 +3570,10 @@ STR16 gpStrategicString[] =
L"土匪攻击", //L"BANDIT ATTACK",
L"僵尸", //L"Zombie",
L"土匪", //L"Bandit",
L"土匪攻击%s分区,并杀死了%d名平民。", //L"Bandits attack and kill %d civilians in sector %s.",
L"土匪杀死了%d名平民,在%s分区", //注:这里的%d和%s不可以随意放前面或后面,一定要按英文顺序,不然会出错。L"Bandits attack and kill %d civilians in sector %s.",
};
STR16 gpGameClockString[] =
STR16 gpGameClockString[] =
{
//This is the day represented in the game clock. Must be very short, 4 characters max.
L"",