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added new option in Skills_Settings.ini: [Covert Ops] COVERT_TURNCOATS_ACTIVATE_IN_AUTORESOLVE
if enabled, turncoats will automatically activate when entering an autoresolve battle git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3245,7 +3245,7 @@ BOOLEAN TurncoatsInSector( INT16 sSectorX, INT16 sSectorY )
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return FALSE;
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}
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bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass )
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bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass, BOOLEAN alsoRemoveFromGroup )
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{
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// HEADROCK: This is a TEMPORARY fix to avoid the assertion error. Not sure this is the best solution,
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// probably isn't. But I need this bit to work.
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@@ -3315,14 +3315,20 @@ bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass )
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{
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case SOLDIER_CLASS_ADMINISTRATOR:
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pSector->ubNumAdmins_Turncoat--;
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if (alsoRemoveFromGroup)
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pSector->ubNumAdmins--;
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return true;
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break;
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case SOLDIER_CLASS_ARMY:
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pSector->ubNumTroops_Turncoat--;
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if (alsoRemoveFromGroup)
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pSector->ubNumTroops--;
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return true;
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break;
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case SOLDIER_CLASS_ELITE:
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pSector->ubNumElites_Turncoat--;
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if (alsoRemoveFromGroup)
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pSector->ubNumElites--;
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return true;
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break;
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default:
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@@ -3342,8 +3348,11 @@ bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass )
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if ( pGroup->pEnemyGroup->ubNumAdmins_Turncoat && pGroup->ubGroupSize && pGroup->pEnemyGroup->ubNumAdmins )
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{
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pGroup->pEnemyGroup->ubNumAdmins_Turncoat--;
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pGroup->pEnemyGroup->ubNumAdmins--;
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pGroup->ubGroupSize--;
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if (alsoRemoveFromGroup)
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{
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pGroup->pEnemyGroup->ubNumAdmins--;
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pGroup->ubGroupSize--;
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}
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return true;
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}
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break;
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@@ -3351,8 +3360,11 @@ bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass )
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if ( pGroup->pEnemyGroup->ubNumTroops_Turncoat && pGroup->ubGroupSize && pGroup->pEnemyGroup->ubNumTroops )
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{
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pGroup->pEnemyGroup->ubNumTroops_Turncoat--;
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pGroup->pEnemyGroup->ubNumTroops--;
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pGroup->ubGroupSize--;
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if (alsoRemoveFromGroup)
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{
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pGroup->pEnemyGroup->ubNumTroops--;
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pGroup->ubGroupSize--;
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}
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return true;
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}
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break;
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@@ -3360,8 +3372,11 @@ bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass )
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if ( pGroup->pEnemyGroup->ubNumElites_Turncoat && pGroup->ubGroupSize && pGroup->pEnemyGroup->ubNumElites )
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{
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pGroup->pEnemyGroup->ubNumElites_Turncoat--;
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pGroup->pEnemyGroup->ubNumElites--;
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pGroup->ubGroupSize--;
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if (alsoRemoveFromGroup)
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{
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pGroup->pEnemyGroup->ubNumElites--;
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pGroup->ubGroupSize--;
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}
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return true;
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}
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break;
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