added new option in Skills_Settings.ini: [Covert Ops] COVERT_TURNCOATS_ACTIVATE_IN_AUTORESOLVE

if enabled, turncoats will automatically activate when entering an autoresolve battle

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
rftr
2022-04-14 06:50:44 +00:00
parent 5d98b5da8a
commit fcc21e32dc
10 changed files with 87 additions and 14 deletions
+2 -2
View File
@@ -114,7 +114,7 @@ extern UINT8 gubInterruptProvoker;
extern UINT16 PickSoldierReadyAnimation( SOLDIERTYPE *pSoldier, BOOLEAN fEndReady, BOOLEAN fHipStance );
extern bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass );
extern bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass, BOOLEAN alsoRemoveFromGroup );
extern void PlaySplashSound(INT32 sGridNo);
// Animation code explanations!
@@ -4212,7 +4212,7 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
// Flugente: turncoats
if ( pSoldier->usSoldierFlagMask2 & SOLDIER_TURNCOAT )
RemoveOneTurncoat( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->ubSoldierClass );
RemoveOneTurncoat( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->ubSoldierClass, FALSE );
// Flugente: additional dialogue
if ( pSoldier->ubProfile != NO_PROFILE )