added new option in Skills_Settings.ini: [Covert Ops] COVERT_TURNCOATS_ACTIVATE_IN_AUTORESOLVE

if enabled, turncoats will automatically activate when entering an autoresolve battle

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
rftr
2022-04-14 06:50:44 +00:00
parent 5d98b5da8a
commit fcc21e32dc
10 changed files with 87 additions and 14 deletions
+3 -3
View File
@@ -10286,7 +10286,7 @@ UINT8 SOLDIERTYPE::SoldierTakeDamage( INT8 bHeight, INT16 sLifeDeduct, INT16 sBr
{
this->usSoldierFlagMask2 &= ~SOLDIER_TURNCOAT;
RemoveOneTurncoat( this->sSectorX, this->sSectorY, this->ubSoldierClass );
RemoveOneTurncoat( this->sSectorX, this->sSectorY, this->ubSoldierClass, FALSE );
}
}
@@ -21804,7 +21804,7 @@ BOOLEAN SOLDIERTYPE::OrderTurnCoatToSwitchSides( UINT16 usID )
{
// remove turncoat property
pSoldier->usSoldierFlagMask2 &= ~SOLDIER_TURNCOAT;
RemoveOneTurncoat( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->ubSoldierClass );
RemoveOneTurncoat( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->ubSoldierClass, TRUE );
MakeCivHostile( pSoldier );
@@ -21834,7 +21834,7 @@ void SOLDIERTYPE::OrderAllTurnCoatToSwitchSides()
{
// remove turncoat property
pSoldier->usSoldierFlagMask2 &= ~SOLDIER_TURNCOAT;
RemoveOneTurncoat( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->ubSoldierClass );
RemoveOneTurncoat( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->ubSoldierClass, TRUE );
MakeCivHostile( pSoldier );
}