mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
New feature: When more than one merc is selected, they will keep their current formation. This behaviour can be toggled via [CTRL] + [Shift]+ [g].
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6413 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -208,6 +208,7 @@ BOOLEAN LoadGameSettings()
|
||||
gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = FALSE;
|
||||
|
||||
gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_STAT_PROGRESS_BARS" , TRUE ); // HEADROCK HAM 3.6: Progress Bars
|
||||
gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERCENARY_FORMATIONS" , TRUE ); // Flugente: mercenary formations
|
||||
gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_REPORT_MISS_MARGIN" , FALSE ); // HEADROCK HAM 4: Shot offset report
|
||||
gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALT_MAP_COLOR" , FALSE ); // HEADROCK HAM 4: Strategic Map Colors
|
||||
gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALTERNATE_BULLET_GRAPHICS" , TRUE );
|
||||
@@ -430,6 +431,7 @@ BOOLEAN SaveGameSettings()
|
||||
settings << "TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = " << (gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_CHEAT_MODE_OPTIONS_END = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_DEBUG_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_MERCENARY_FORMATIONS = " << (gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_REPORT_MISS_MARGIN = " << (gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Shot offset report
|
||||
settings << "TOPTION_SHOW_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
|
||||
@@ -571,6 +573,7 @@ void InitGameSettings()
|
||||
gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_END ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_HEADER ] = FALSE; // an example options screen options header (pure text)
|
||||
gGameSettings.fOptions[ TOPTION_SHOW_RESET_ALL_OPTIONS ] = FALSE; // failsafe show/hide option to reset all options
|
||||
gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercs walk in formations
|
||||
gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_RESET_ALL_OPTIONS ] = FALSE; // a do once and reset self option (button like effect)
|
||||
gGameSettings.fOptions[ TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE ] = FALSE; // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
|
||||
|
||||
+4
-1
@@ -100,7 +100,10 @@ enum
|
||||
TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS, // force all pending Bobby Ray shipments
|
||||
TOPTION_CHEAT_MODE_OPTIONS_END,
|
||||
TOPTION_DEBUG_MODE_OPTIONS_HEADER, // an example options screen options header (pure text)
|
||||
TOPTION_DEBUG_MODE_OPTIONS_HEADER, // an example options screen options header (pure text)
|
||||
|
||||
// Flugente: mercenary formations
|
||||
TOPTION_MERCENARY_FORMATIONS,
|
||||
|
||||
// HEADROCK HAM 4:
|
||||
TOPTION_REPORT_MISS_MARGIN,
|
||||
|
||||
+67
-7
@@ -5567,6 +5567,13 @@ BOOLEAN HandleMultiSelectionMove( INT32 sDestGridNo )
|
||||
}
|
||||
}
|
||||
|
||||
// Flugente: we want to ove mercs in formation. In order to achieve this, we need to find their centre gridno.
|
||||
// We can then determine their range to this centre, an set as their new gridno the sDestGridNo + this difference
|
||||
INT32 lowestX = 999999;
|
||||
INT32 highestX = 0;
|
||||
INT32 lowestY = 999999;
|
||||
INT32 highestY = 0;
|
||||
|
||||
cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
|
||||
for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++, pSoldier++ )
|
||||
{
|
||||
@@ -5574,14 +5581,34 @@ BOOLEAN HandleMultiSelectionMove( INT32 sDestGridNo )
|
||||
{
|
||||
if ( pSoldier->flags.uiStatusFlags & SOLDIER_MULTI_SELECTED )
|
||||
{
|
||||
// If we can't be controlled, returninvalid...
|
||||
if ( pSoldier->flags.uiStatusFlags & SOLDIER_ROBOT )
|
||||
{
|
||||
if ( !pSoldier->CanRobotBeControlled( ) )
|
||||
{
|
||||
continue;
|
||||
// update lowest and highest x and y values
|
||||
lowestX = min(lowestX, pSoldier->sGridNo % MAXCOL );
|
||||
highestX = max(highestX, pSoldier->sGridNo % MAXCOL );
|
||||
lowestY = min(lowestY, pSoldier->sGridNo / MAXCOL );
|
||||
highestY = max(highestY, pSoldier->sGridNo / MAXCOL );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// determine center gridno
|
||||
INT32 centerX = (highestX + lowestX)/2;
|
||||
INT32 centerY = (highestY + lowestY)/2;
|
||||
|
||||
cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
|
||||
for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++, pSoldier++ )
|
||||
{
|
||||
if ( pSoldier->bActive && pSoldier->bInSector )
|
||||
{
|
||||
if ( pSoldier->flags.uiStatusFlags & SOLDIER_MULTI_SELECTED )
|
||||
{
|
||||
// If we can't be controlled, returninvalid...
|
||||
if ( pSoldier->flags.uiStatusFlags & SOLDIER_ROBOT )
|
||||
{
|
||||
if ( !pSoldier->CanRobotBeControlled( ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
pSoldier->flags.fUIMovementFast = fMoveFast;
|
||||
pSoldier->usUIMovementMode = pSoldier->GetMoveStateBasedOnStance( gAnimControl[ pSoldier->usAnimState ].ubEndHeight );
|
||||
@@ -5600,8 +5627,41 @@ BOOLEAN HandleMultiSelectionMove( INT32 sDestGridNo )
|
||||
// Remove any previous actions
|
||||
pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION;
|
||||
|
||||
INT32 sIndividualDestGridNo = sDestGridNo;
|
||||
// Flugente: determine offset to current center gridno
|
||||
if ( gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] )
|
||||
{
|
||||
INT32 currentX = pSoldier->sGridNo % MAXCOL;
|
||||
INT32 currentY = pSoldier->sGridNo / MAXCOL;
|
||||
|
||||
if ( pSoldier->EVENT_InternalGetNewSoldierPath( sDestGridNo, pSoldier->usUIMovementMode , TRUE, pSoldier->flags.fNoAPToFinishMove ) )
|
||||
INT32 diffX = currentX - centerX;
|
||||
INT32 diffY = currentY - centerY;
|
||||
|
||||
sIndividualDestGridNo = sDestGridNo + diffX + MAXCOL * diffY;
|
||||
|
||||
// if we cannot walk to this gridno, move to one nearby
|
||||
if ( !IsLocationSittableExcludingPeople( sIndividualDestGridNo, pSoldier->pathing.bLevel ) )
|
||||
{
|
||||
// try to find a fitting gridno nearby, otherwise go to target location
|
||||
BOOLEAN found = FALSE;
|
||||
for (UINT8 i = 0; i < 10; ++i)
|
||||
{
|
||||
INT32 rdX = Random(5) - 2; // -2 : 2
|
||||
INT32 rdY = Random(5) - 2; // -2 : 2
|
||||
|
||||
if ( IsLocationSittableExcludingPeople( sIndividualDestGridNo + rdX + MAXCOL * rdY, pSoldier->pathing.bLevel ) )
|
||||
{
|
||||
found = TRUE;
|
||||
sIndividualDestGridNo = sIndividualDestGridNo + rdX + MAXCOL * rdY;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( !found )
|
||||
sIndividualDestGridNo = sDestGridNo;
|
||||
}
|
||||
}
|
||||
|
||||
if ( pSoldier->EVENT_InternalGetNewSoldierPath( sIndividualDestGridNo, pSoldier->usUIMovementMode , TRUE, pSoldier->flags.fNoAPToFinishMove ) )
|
||||
{
|
||||
pSoldier->InternalDoMercBattleSound( BATTLE_SOUND_OK1, BATTLE_SND_LOWER_VOLUME );
|
||||
}
|
||||
|
||||
@@ -3296,7 +3296,21 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
||||
|
||||
|
||||
case 'G':
|
||||
if ( gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] )
|
||||
if( fCtrl )
|
||||
{
|
||||
// Flugente: toggle formation
|
||||
if ( gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] )
|
||||
{
|
||||
gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] = FALSE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_FORMATIONS_OFF ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_FORMATIONS_ON ] );
|
||||
}
|
||||
}
|
||||
else if ( gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] )
|
||||
{
|
||||
gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] = FALSE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_GL_BURST_CURSOR_OFF ] );
|
||||
|
||||
@@ -446,6 +446,8 @@ enum
|
||||
|
||||
MSG_WINDOWED_MODE_LOCK_MOUSE, // 104
|
||||
MSG_WINDOWED_MODE_RELEASE_MOUSE, // 105
|
||||
MSG_FORMATIONS_ON, // 106
|
||||
MSG_FORMATIONS_OFF, // 107
|
||||
|
||||
TEXT_NUM_MSG,
|
||||
};
|
||||
|
||||
@@ -5189,6 +5189,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG 选项--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
|
||||
L"重置所有选项", // failsafe show/hide option to reset all options
|
||||
L"确定要重置?", // a do once and reset self option (button like effect)
|
||||
@@ -5305,6 +5306,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"强制 Bobby Ray 出货",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: 当打开时, 将报告每个子弹偏离目标中心点的距离,考虑各种NCTH因素。",
|
||||
L"修复损坏的游戏设置", // failsafe show/hide option to reset all options
|
||||
L"修复损坏的游戏设置", // a do once and reset self option (button like effect)
|
||||
@@ -5725,6 +5727,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary)
|
||||
L"鼠标已锁定,鼠标移动范围强制限制在游戏窗口内部区域。", // 104
|
||||
L"鼠标已释放,鼠标移动范围不再受限于游戏窗口内部区域。", // 105
|
||||
L"Mercenaries walk in formations",
|
||||
L"Mercenaries stop walking in formations",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5191,6 +5191,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5307,6 +5308,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
@@ -5735,6 +5737,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations",
|
||||
L"Mercenaries stop walking in formations",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5189,6 +5189,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5305,6 +5306,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
@@ -5725,6 +5727,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary)
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations",
|
||||
L"Mercenaries stop walking in formations",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5191,6 +5191,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Forcer envois Bobby Ray", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Barre de progression des stats", // Show progress towards stat increase
|
||||
L"Réinitialiser TOUTES les options du jeu", // failsafe show/hide option to reset all options
|
||||
L"Voulez-vous vraiment réinitialiser ?", // a do once and reset self option (button like effect)
|
||||
@@ -5306,6 +5307,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Forcer tous les envois en attente de Bobby Ray",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: Si activé, annoncera la distance de déviation de chaque tir à partir\ndu centre de la cible, en prenant en compte tous les facteurs du NCTH.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
@@ -5730,6 +5732,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5036,6 +5036,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Erzwinge BR Lieferung", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5152,6 +5153,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: Wenn diese Funktion aktiviert ist, wird der Abstand den jede die Kugel vom Zielmittelpunkt abweicht, unter Berücksichtigung aller CTH-Faktoren, ausgegeben.",
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // failsafe show/hide option to reset all options
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // a do once and reset self option (button like effect)
|
||||
@@ -5568,6 +5570,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary)
|
||||
L"Mausberech begrenzen, damit Mauscursor innerhalb des Spielfensters bleibt.", // 104
|
||||
L"Mausbereich wieder freigeben, um uneingeschränkte Mausbewebung zu erhalten.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
};
|
||||
|
||||
CHAR16 ItemPickupHelpPopup[][40] =
|
||||
|
||||
@@ -5174,6 +5174,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5290,6 +5291,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
@@ -5719,6 +5721,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5194,6 +5194,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5310,6 +5311,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Wymuś wszystkie oczekiwane dostawy od Bobby Ray's.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Kliknij by naprawić błędy w ustawieniach gry.", // failsafe show/hide option to reset all options
|
||||
L"Kliknij by naprawić błędy w ustawieniach gry.", // a do once and reset self option (button like effect)
|
||||
@@ -5735,6 +5737,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5188,6 +5188,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Ускорить доставку Бобби Рэя", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--Настройки отладочной версии--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Сообщать координаты промахов", //Report Miss Offsets // Screen messages showing amount and direction of shot deviation.
|
||||
L"Сброс всех игровых настроек", // failsafe show/hide option to reset all options
|
||||
L"В самом деле хотите этого?", // a do once and reset self option (button like effect)
|
||||
@@ -5304,6 +5305,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Выберите этот пункт чтобы груз Бобби Рэя прибыл немедленно.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Если включить, \nповреждённые игровые настройки будут восстановлены.", // failsafe show/hide option to reset all options
|
||||
L"Отметьте строку для подтверждения сброса игровых настроек.", // a do once and reset self option (button like effect)
|
||||
@@ -5724,6 +5726,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5193,6 +5193,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5309,6 +5310,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
@@ -5738,6 +5740,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user