Fixes (by The_Bob):

- Fixed random freeze on win8/10
- Fixed crash on mercs entering sector
- Fixed crash when using cover display (del/end)
- Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option)
- Fixed attachment popup positioning
- Fixed LBE contents corruption/deletion
- Fixed access violation (out of array bounds) in interrupt code
- Fixed a bunch of random old stuff
- Got the project to build on VS2015
- Improved popup class handling of grayed out options
- Improved performance of get item assignment check (added by Flugente)
- Added Ctrl+Space bind for testing/fixing broken LBE contents


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2017-04-12 08:09:12 +00:00
parent 5d02ca8894
commit fef0722178
22 changed files with 303 additions and 110 deletions
+9 -9
View File
@@ -15,9 +15,9 @@
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8398 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8399 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8398 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8399 (Development Build)" };
#endif
// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8398 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8399 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8398 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8399 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8398 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8399 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8398 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8399 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8398 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8399 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8398 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.8399 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 17.04.02" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 17.04.12" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there