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New feature: random items allow spawn not themselves, but an item from a brad selection
- specify random items in RandomItems.xml - when the game creates a random item, it searches all vialbe items according to random item class and picks one randomly - this allows mappers to place items in maps that are more independent of the xml-set used, however the random items themselves msut be the same in map&mod - can also be used to broaden the enemy gun/item choices selection - for more reference, see http://www.bears-pit.com/board/ubbthreads.php/topics/310793.html#Post310793 FIX: sector curfew value was interpreted wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -325,7 +325,7 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
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else if(strcmp(name, "usCurfewValue") == 0)
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{
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pData->curElement = SECTORNAME_ELEMENT_SECTOR;
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pData->usCurfewValue = (UINT16) atoi(pData->szCharData);
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pData->usCurfewValue = (UINT8) atoi(pData->szCharData);
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}
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pData->maxReadDepth--;
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