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ff157fd96b6859a1cf6a4bc82cd3e5032b9c8771
- specify random items in RandomItems.xml - when the game creates a random item, it searches all vialbe items according to random item class and picks one randomly - this allows mappers to place items in maps that are more independent of the xml-set used, however the random items themselves msut be the same in map&mod - can also be used to broaden the enemy gun/item choices selection - for more reference, see http://www.bears-pit.com/board/ubbthreads.php/topics/310793.html#Post310793 FIX: sector curfew value was interpreted wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New feature: clothes items allow colouring of your mercs. See http://www.bears-pit.com/board/ubbthreads.php/topics/310208.html#Post310208 for more information.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
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