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New feature: random items allow spawn not themselves, but an item from a brad selection
- specify random items in RandomItems.xml - when the game creates a random item, it searches all vialbe items according to random item class and picks one randomly - this allows mappers to place items in maps that are more independent of the xml-set used, however the random items themselves msut be the same in map&mod - can also be used to broaden the enemy gun/item choices selection - for more reference, see http://www.bears-pit.com/board/ubbthreads.php/topics/310793.html#Post310793 FIX: sector curfew value was interpreted wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -501,6 +501,9 @@ INT8 GetNumberAltFireAimLevels( SOLDIERTYPE * pSoldier, INT32 iGridNo );
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// Flugente: retrieve a specific clothes item, if such a thing exists
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BOOLEAN GetFirstClothesItemWithSpecificData( UINT16* pusItem, PaletteRepID aPalVest, PaletteRepID aPalPants );
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// Flugente: function to determine what item a random item spawns
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BOOLEAN GetItemFromRandomItem( UINT16 usRandomItem, UINT16* pusNewItem );
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#endif
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