New feature: random items allow spawn not themselves, but an item from a brad selection

- specify random items in RandomItems.xml
- when the game creates a random item, it searches all vialbe items according to random item class and picks one randomly
- this allows mappers to place items in maps that are more independent of the xml-set used, however the random items themselves msut be the same in map&mod
- can also be used to broaden the enemy gun/item choices selection
- for more reference, see http://www.bears-pit.com/board/ubbthreads.php/topics/310793.html#Post310793

FIX: sector curfew value was interpreted wrong

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-09-30 21:59:47 +00:00
parent 84c86d96ad
commit ff157fd96b
13 changed files with 577 additions and 9 deletions
+6 -1
View File
@@ -68,6 +68,7 @@ typedef PARSE_STAGE;
#define DRUGSFILENAME "Drugs.xml"
#define FOODFILENAME "Food.xml"
#define CLOTHESFILENAME "Clothes.xml"
#define RANDOMITEMFILENAME "RandomItem.xml"
#define AMMOFILENAME "AmmoStrings.xml"
#define AMMOTYPESFILENAME "AmmoTypes.xml"
#define INCOMPATIBLEATTACHMENTSFILENAME "IncompatibleAttachments.xml"
@@ -299,7 +300,7 @@ extern BOOLEAN WriteMercStartingGearStats();
extern BOOLEAN ReadInExplosiveStats(STR fileName);
extern BOOLEAN WriteExplosiveStats();
// Flugente: externalisation of drugs
// Flugente: drugs
extern BOOLEAN ReadInDrugsStats(STR fileName);
extern BOOLEAN WriteDrugsStats();
@@ -311,6 +312,10 @@ extern BOOLEAN WriteFoodStats();
extern BOOLEAN ReadInClothesStats(STR fileName);
extern BOOLEAN WriteClothesStats();
// Flugente: random items
extern BOOLEAN ReadInRandomItemStats(STR fileName);
extern BOOLEAN WriteRandomItemStats();
extern BOOLEAN ReadInAmmoStats(STR fileName);
extern BOOLEAN WriteAmmoStats();