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Redraw inventory panel when changing selected merc in strategic view (#127)
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@@ -124,7 +124,7 @@ BOOLEAN LoadMapBorderGraphics( void )
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{
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FilenameForBPP( "INTERFACE\\MBS.sti", VObjectDesc.ImageFile );
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}
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else if (iResolution == _1280x720)
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else if (isWidescreenUI())
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{
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FilenameForBPP("INTERFACE\\MBS_1280x720.sti", VObjectDesc.ImageFile);
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}
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@@ -266,7 +266,7 @@ void HandleLoadOfMapBottomGraphics( void )
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{
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FilenameForBPP( "INTERFACE\\map_screen_bottom.sti", VObjectDesc.ImageFile );
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}
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else if (iResolution == _1280x720)
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else if (isWidescreenUI())
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{
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FilenameForBPP("INTERFACE\\map_screen_bottom_1280x720.sti", VObjectDesc.ImageFile);
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}
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@@ -40,6 +40,7 @@
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#include "Interface Items.h"
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#include "Food.h" // added by Flugente
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#include "Campaign Types.h" // added by Flugente
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#include "mapscreen.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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@@ -448,7 +449,7 @@ BOOLEAN LoadInventoryPoolGraphic( void )
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{
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sprintf( VObjectDesc.ImageFile, "INTERFACE\\sector_inventory.sti" );
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}
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else if (iResolution == _1280x720)
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else if (isWidescreenUI())
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{
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sprintf(VObjectDesc.ImageFile, "INTERFACE\\sector_inventory_1280x720.sti");
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}
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@@ -1819,7 +1819,7 @@ BOOLEAN InitializePalettesForMap( void )
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if (iResolution >= _640x480 && iResolution < _800x600)
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strcpy(vs_desc.ImageFile, "INTERFACE\\b_map.pcx");
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else if (iResolution == _1280x720)
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else if (isWidescreenUI())
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strcpy(vs_desc.ImageFile, "INTERFACE\\b_map_1280x720.pcx");
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else if (iResolution < _1024x768)
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strcpy(vs_desc.ImageFile, "INTERFACE\\b_map_800x600.pcx");
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@@ -6717,7 +6717,7 @@ void HandleLowerLevelMapBlit( void )
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offsetY = yVal;
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imageIndex = 0;
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}
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else if (iResolution == _1280x720)
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else if (isWidescreenUI())
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{
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offsetX = xVal + 21;
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offsetY = yVal + 17;
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@@ -4952,7 +4952,7 @@ UINT32 MapScreenHandle(void)
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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if (!is_networked)
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{
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if (iResolution == _1280x720)
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if (isWidescreenUI())
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{
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FilenameForBPP("INTERFACE\\newgoldpiece3_1280x720.sti", VObjectDesc.ImageFile);
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}
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@@ -4972,7 +4972,7 @@ UINT32 MapScreenHandle(void)
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else
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{
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// OJW - 20081204 - change mapscreen interface for MP games
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if (iResolution == _1280x720)
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if (isWidescreenUI())
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{
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FilenameForBPP("INTERFACE\\mpgoldpiece3_1280x720.sti", VObjectDesc.ImageFile);
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}
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@@ -15668,6 +15668,7 @@ void ChangeSelectedInfoChar( INT8 bCharNumber, BOOLEAN fResetSelectedList )
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}
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fCharacterInfoPanelDirty = TRUE;
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fResetMapCoords = TRUE;
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// if showing sector inventory
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if ( fShowMapInventoryPool )
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+3
-2
@@ -10,6 +10,7 @@
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#include "renderworld.h"
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#include "local.h"
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#include "interface.h"
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#include "mapscreen.h"
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#include "Map Screen Interface Bottom.h"
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#include "WordWrap.h"
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#include "Sound Control.h"
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@@ -1036,7 +1037,7 @@ void MapScreenMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... )
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// HEADROCK HAM 3.6: Allow for longer lines.
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// Lejardo ARSProject
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MAP_LINE_WIDTH = (INTERFACE_WIDTH - 330);
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if (iResolution == _1280x720)
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if (isWidescreenUI())
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{
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MAP_LINE_WIDTH = 685;
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}
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@@ -1129,7 +1130,7 @@ void DisplayStringsInMapScreenMessageList( void )
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UINT16 usSpacing;
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UINT16 MessageStartX = (SCREEN_WIDTH - INTERFACE_WIDTH) / 2;
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UINT16 MessageEndX = MessageStartX + (INTERFACE_WIDTH - 330);
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if (iResolution == _1280x720)
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if (isWidescreenUI())
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{
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MessageStartX = 0;
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MessageEndX = 705;
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