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Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE. - feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP. - feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS. - feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE. - feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS. - feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS. - feature: mercs in vehicles automatically rest their guns, - fix: guns can be rested on vehicles, - rewritten code to allow putting enemies inside vehicles, - added missing descriptions for all vehicle options to INIEditorJA2Options.xml. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2055 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1960,6 +1960,22 @@ AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE = 3
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; If AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE is set, adjust how much APs will be deducted (0 - 200).
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; If AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE is set, adjust how much APs will be deducted (0 - 200).
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AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE = 100
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AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE = 100
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; If set to TRUE, tanks can move around in tactical.
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ENEMY_TANKS_CAN_MOVE_IN_TACTICAL = FALSE
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; If set to TRUE, tanks can use cannon even against single mercs and in perfect health.
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ENEMY_TANKS_DONT_SPARE_SHELLS = TRUE
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; If set to TRUE, tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it.
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ENEMY_TANKS_BLOW_OBSTACLES_UP = TRUE
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; If set to TRUE, tanks can noticed as soon as any part of it is visible.
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ENEMY_TANKS_ANY_PART_VISIBLE = FALSE
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; If set to TRUE, enemies can use launchables even against single mercs and in perfect health
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ENEMIES_DONT_SPARE_LAUNCHABLES = FALSE
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; If set to TRUE, tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it.
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ENEMIES_BLOW_OBSTACLES_UP = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use
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; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use
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; the rag to completely erase the camo.
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; the rag to completely erase the camo.
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@@ -2975,6 +2991,11 @@ RND_ENTER_MILITIA_REINFORCEMENTS = 6
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; Don't allow permanent items removal for no merc in that sector
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; Don't allow permanent items removal for no merc in that sector
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NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
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NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
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; Depending on game difficulty enemy patrols at game start can be randomly reinforced with tank.
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ARMY_USES_TANKS_IN_ATTACKS = FALSE
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; Depending on game difficulty enemy groups created during offensives can include tanks.
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ARMY_USES_TANKS_IN_PATROLS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Vehicle Inventory
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; Vehicle Inventory
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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