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Set function static
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@@ -81,7 +81,7 @@ void CrippledVersionEndGameCheck();
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BOOLEAN DelayEventIfBattleInProgress( STRATEGICEVENT *pEvent )
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static BOOLEAN DelayEventIfBattleInProgress( STRATEGICEVENT *pEvent )
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{
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{
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STRATEGICEVENT *pNewEvent;
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STRATEGICEVENT *pNewEvent;
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if( gTacticalStatus.fEnemyInSector )
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if( gTacticalStatus.fEnemyInSector )
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