Forgot to include these updated ini files with the build.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1114 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
ChrisL
2009-04-16 15:23:13 +00:00
parent 935e46ac98
commit ffcbf940e2
2 changed files with 25 additions and 24 deletions
+13 -3
View File
@@ -293,11 +293,21 @@ BAD_AP_COST = 36
AP_UNJAM = 2
;***********************************************************************
;* Maximum AP penalty from supression fire *
;* Modifire for how effective a suppression point is *
;* Suppression AP values *
;* Maximum AP penalty from suppression fire from a single attack *
;* Maximum AP penalty from suppression fire for an entire turn *
;* Modifier for how effective a suppression point is *
;* Modifier for how effective morale lost from suppression is *
;***********************************************************************
AP_MAX_SUPPRESSED = 32
AP_MAX_SUPPRESSED = 64
AP_MAX_TURN_SUPPRESSED = 200
AP_SUPPRESSION_MOD = 24
AP_LOST_PER_MORALE_DROP = 12
;***********************************************************************
;* Minimum possible value AP can be reduced to *
;***********************************************************************
AP_MIN_LIMIT = -100
;***********************************************************************
;* Default values to calculate AP-costs shown in Infoboxes of guns. *
+12 -21
View File
@@ -1026,26 +1026,25 @@ CLEAR_SUPPRESSION_COUNTER = 1
SUPPRESSION_EFFECTIVENESS = 0
;******************************************************************************************************************************
; Limit how many APs can be lost per attack/turn. Default value is 8 (like the original JA2 code)
; Set to 0 to remove the limit (suppression will not be limited in the number of APs it can drain). Either value can be set
; to 0 independently.
;
; Range is 0 to 255. I wouldn't raise it that far if I were you, though. Could cause crashes.
; Flags to determine if we should limit how many APs can be lost per attack/turn. Actual AP amounts can be changed in
; APBPConstants.ini
; - AP_MAX_SUPPRESSED
; - AP_MAX_TURN_SUPPRESSED
;
; TRUE = Use the value from APBPConstants.ini
; FALSE = Ignore the value in APBPConstants.ini
;******************************************************************************************************************************
MAX_SUPPRESSION_AP_LOSS_PER_TURN = 50
MAX_SUPPRESSION_AP_LOSS_PER_ATTACK = 16
LIMITED_SUPPRESSION_AP_LOSS_PER_TURN = TRUE
LIMITED_SUPPRESSION_AP_LOSS_PER_ATTACK = TRUE
;******************************************************************************************************************************
; HEADROCK: This is the absolute minimum number of APs a character can reach due to suppression. Naturally, it can be negative
; (negative values carry over to the next turn).
; Minimum and Maximum amounts that Suppression Tolerance can be modified to based on various in game factors
;
; Range = -128 to +128. Of course, a value of 20 or more would probably render suppression useless. Keep a bit below 0 for best
; results.
; NOTE: You'll cause problems if you set MIN to a value greater then MAX
;******************************************************************************************************************************
MIN_LIMIT_SUPPRESSION_AP_LOSS = -25
SUPPRESSION_TOLERANCE_MAX = 18
SUPPRESSION_TOLERANCE_MIN = 1
;******************************************************************************************************************************
; Turn Suppression Shock on and off. Suppression shock is a feature that causes any suppressed characters to
@@ -1095,14 +1094,6 @@ AIM_PENALTY_PER_TARGET_SHOCK = 2
COWER_EFFECT_ON_SUPPRESSION = 150
;******************************************************************************************************************************
; This controls how many APs must be lost due to suppression, in order to get a 1-point drop in Morale. JA2 1.13
; default is 2 AP per morale loss. Set this higher to reduce the effect of suppression on morale (helps prevent enemies running
; away too soon after being suppressed).
;******************************************************************************************************************************
AP_LOST_PER_MORALE_DROP = 3
;******************************************************************************************************************************
; The next three settings control realistic tracer fire.
;