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Forgot to include these updated ini files with the build.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1114 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -293,11 +293,21 @@ BAD_AP_COST = 36
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AP_UNJAM = 2
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;***********************************************************************
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;* Maximum AP penalty from supression fire *
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;* Modifire for how effective a suppression point is *
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;* Suppression AP values *
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;* Maximum AP penalty from suppression fire from a single attack *
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;* Maximum AP penalty from suppression fire for an entire turn *
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;* Modifier for how effective a suppression point is *
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;* Modifier for how effective morale lost from suppression is *
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;***********************************************************************
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AP_MAX_SUPPRESSED = 32
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AP_MAX_SUPPRESSED = 64
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AP_MAX_TURN_SUPPRESSED = 200
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AP_SUPPRESSION_MOD = 24
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AP_LOST_PER_MORALE_DROP = 12
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;***********************************************************************
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;* Minimum possible value AP can be reduced to *
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;***********************************************************************
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AP_MIN_LIMIT = -100
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;***********************************************************************
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;* Default values to calculate AP-costs shown in Infoboxes of guns. *
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@@ -1026,26 +1026,25 @@ CLEAR_SUPPRESSION_COUNTER = 1
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SUPPRESSION_EFFECTIVENESS = 0
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;******************************************************************************************************************************
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; Limit how many APs can be lost per attack/turn. Default value is 8 (like the original JA2 code)
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; Set to 0 to remove the limit (suppression will not be limited in the number of APs it can drain). Either value can be set
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; to 0 independently.
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;
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; Range is 0 to 255. I wouldn't raise it that far if I were you, though. Could cause crashes.
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; Flags to determine if we should limit how many APs can be lost per attack/turn. Actual AP amounts can be changed in
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; APBPConstants.ini
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; - AP_MAX_SUPPRESSED
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; - AP_MAX_TURN_SUPPRESSED
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;
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; TRUE = Use the value from APBPConstants.ini
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; FALSE = Ignore the value in APBPConstants.ini
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;******************************************************************************************************************************
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MAX_SUPPRESSION_AP_LOSS_PER_TURN = 50
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MAX_SUPPRESSION_AP_LOSS_PER_ATTACK = 16
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LIMITED_SUPPRESSION_AP_LOSS_PER_TURN = TRUE
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LIMITED_SUPPRESSION_AP_LOSS_PER_ATTACK = TRUE
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;******************************************************************************************************************************
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; HEADROCK: This is the absolute minimum number of APs a character can reach due to suppression. Naturally, it can be negative
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; (negative values carry over to the next turn).
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; Minimum and Maximum amounts that Suppression Tolerance can be modified to based on various in game factors
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;
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; Range = -128 to +128. Of course, a value of 20 or more would probably render suppression useless. Keep a bit below 0 for best
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; results.
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; NOTE: You'll cause problems if you set MIN to a value greater then MAX
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;******************************************************************************************************************************
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MIN_LIMIT_SUPPRESSION_AP_LOSS = -25
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SUPPRESSION_TOLERANCE_MAX = 18
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SUPPRESSION_TOLERANCE_MIN = 1
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;******************************************************************************************************************************
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; Turn Suppression Shock on and off. Suppression shock is a feature that causes any suppressed characters to
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@@ -1095,14 +1094,6 @@ AIM_PENALTY_PER_TARGET_SHOCK = 2
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COWER_EFFECT_ON_SUPPRESSION = 150
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;******************************************************************************************************************************
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; This controls how many APs must be lost due to suppression, in order to get a 1-point drop in Morale. JA2 1.13
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; default is 2 AP per morale loss. Set this higher to reduce the effect of suppression on morale (helps prevent enemies running
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; away too soon after being suppressed).
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;******************************************************************************************************************************
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AP_LOST_PER_MORALE_DROP = 3
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;******************************************************************************************************************************
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; The next three settings control realistic tracer fire.
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;
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