5 Commits
Author SHA1 Message Date
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00
lalien dc2b482a8f *********************************************************
*	2006/05/01					*
*	Madd Mugsy					*
*	Developed in VS 2003				*
*********************************************************

Source:
- Added bullet tracers (& tracerEffect to AmmoTypes.xml)
- Remedied IMP name saving, which didn't seem to upload properly

Data:
- Add bullet_tracer.sti to tilecache (will upload a full data folder w/new images at some point)



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@45 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-01 19:19:45 +00:00
lalien c46613069f *********************************************************
*	2006/04/26					*
*	Little Alien					*
*	Developed in VS 2003				*
*********************************************************

Source: 

- Soundmanager v1.1 added
- Some changes for international versions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@39 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-26 23:41:05 +00:00
lalien 8d9c94f61d *********************************************************
*	2006/04/19					*
*	Madd_Mugsy					*
*	Developed in VS 2003				*
*********************************************************

- Restored the "accurate" and "inaccurate" strings that Rowa21 overwrote ;) 
- Added code to use the Accuracy tag in Weapons.xml
- IMP.dat file changed to save a different file for each IMP
- Different existing IMPs can be loaded by typing their names in the IMP webpage
- Reverted changes to font.cpp due to Ivan's text not being displayed properly
- Added an AutoPenalty stat to Weapons.xml to complement BurstPenalty
- Added a NoSemiAuto stat to Weapons.xml to enable weapons that are Full-Auto only, code also added for AI to not use NoSemiAuto weapons in semi-auto mode
- Added an APBonus stat to Items.xml to enable items to give you an APBonus/Penalty (ie: heavy armour)
- Added code to enable the AimBonus and ToHitBonus stats to be read in from worn gear
- Added Lesh's burst sound externalization code, added SilencedBurstSound tag to weapons.xml
- Changed required camouflage amount to show merc as camo'd to 50%, due to some new items affecting the camouflage %
- Added two new Merge options: Use_Item (6) and Use_Item_Hard (7), which enable the use of a single item on another single item.  The hard one performs a mechanics check.  Use_Item_Hard can be used for caliber conversion kits, etc. (But I need to add code to dump the old ammo still).  
-   Use_Item can be used for things like opening your bullets up w/a knife to empty out some of the powder, for cold-loaded ammo.  To Do: enable deterioration of the using item, figure out a way to enable multiple resultant items.
- Commented out all the Air Strike code.
- Changed the air strike options to be: "tons of guns" and "10 tons of guns"
- Used the BigGunList stat in Items.xml to determine whether items can show up depending on the selection from #9
- Completely redid all the existing weapons' stats (and a couple images).
- Changed some weapons' calibers, such as the SVD dragunov to 7.62x54r and the Type-85 to 7.62x25mm.  Eliminated some types of ammo that do not exist (at least according to my source - so correct me if this is wrong and I'll add them back in): HP ammo in 7.62x39mm, 5.45mm, and 5.7mm.
- Moved most of the old 1.13 specific weapons around in Items.xml to new spots.  The items.xml file now goes to over 1000 (w/some "nothing" entries for organization)
- Kept all the UB weapons, and some new weapons/items inside the old 350 item limit, so they can be assigned using ProEdit.  To Do: Alter the binary files so pro-edit can see the right item names.
- Throwing knife code changed, so that we can have more than one type of throwing knife.  For now, this means that tossing your knife into the dirt won't un-bloody it.  To Do: fix this later.
- New weapon sounds (swiped from various mods) TODO: Incorporate Corpse's new weapon sounds
- Reinstated 5% to-hit bonus for using a pistol w/two hands (nothing in offhand) and 5% to-hit penalty for using an SMG w/one hand (this one might've already been in, I forget) that the devs commented out
- On top of those items added to 1.13 already, I've added/am in the process of adding:

200+ new guns,
30+ new grenades,
9+ new grenade launchers,
4 new rocket launchers,
8 new knives,
a new throwing knife,
2 new armour attachments,
50+ new armours,
10+ new misc. items,
6+ new weapon attachments,
15+ new ammo calibers & 12+ new types of ammo (including cold-loaded variants)

- resulting in 240+ new ammo items, and I'm probably missing stuff
- Not all the images are in yet - will add as I get them done.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@38 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-24 21:34:16 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00