- Game version string changed
Added changes from Madd Mugsy 2006.05.24
- Fixed tracer bullet firing during daytime bug
- Made camobonus not depend on gear status
- Items with coolness = 0 are "illegal"
- Made wirecutter cursor appear for utility knife when able to cut fences
- Made autofire-only guns not work if they're in the secondary hand
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@80 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible
Added changes from 2006-05-14 2 by Madd Mugsy
- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Moved new game settings from ja2.ini to Ja2_Options.ini
- Moved all settings from NewGameSettings.cpp to GameSettings.cpp
- New feature: Militia movement on strategic map v1.3
- New feature: Automatic reload
Press Shift+R in tactical to reload all weapons of your team with magazines from sector inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@60 3b4a5df2-a311-0410-b5c6-a8a6f20db521
* 2006/05/04 *
* Madd Mugsy *
* Developed in VS 2003 *
*********************************************************
- Added tile lighting animation effects to tracer bullets, forced muzzle flash on tracers so enemies can see you, regardless of flash suppression
- Re-enabled laptop animation, since Lesh fixed it (I forgot to mention that in my earlier changes :p)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@54 3b4a5df2-a311-0410-b5c6-a8a6f20db521
* 2006/04/26 *
* Little Alien *
* Developed in VS 2003 *
*********************************************************
Source:
- Soundmanager v1.1 added
- Some changes for international versions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@39 3b4a5df2-a311-0410-b5c6-a8a6f20db521
*********************************************************
* 2006/03/16 *
* RoWa21 *
* Developed in VS 2003 *
*********************************************************
- Changed missing screens to the High-Resolution
- Tactical Screen
- Shopkeeper Interface,
- Credits Screen,
- AutoResolve Screen
- ...
- Some bugfixing with the screens
- Centered message boxes
- ...
- Merged lalienxx's features (BUT NO BURST AND NO MP3/OGG SUPPORT!)
- Rain and lightning visual and sound effects
- Visibility radius decrease when rainig
- Weapon relyability decrease when rainig
- Possibility to spot the enemy at night with lightning
- New settings in the ja2.ini file for the rain
- Aiming without shooting with "L" key
- Move the cursor over an enemy and press the "L" key.
- Added judges bugfixing
- Swapped internal shopkeeper character numbering to match the Prof.dat in 1.13 (Gabby/Smithy)
- Added status of the items to item 'tooltip'
- If it is an ammo, the number of available rounds appear
- A stack of items now always shows the minimum repair status
- No more carrying a stack of grenades into battle only to find most are duds
- Made tactical map loading code more robust against maps with bogus buildings
- Made tactical map loading code more robust against maps with characters with bogus locations or schedules
- Changed the location of the savegame structure
- Each mode contains its own savegame folder in its own data-folder
- Some general bugfixing
- See Bugfixing.xls on the ftp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@24 3b4a5df2-a311-0410-b5c6-a8a6f20db521