Commit Graph
3 Commits
Author SHA1 Message Date
0a5ce33c08 Move the remaining header build switches into the build system
Same reasoning as builddefines.h: BMP_RANDOM, CALLBACKTIMER, WINDOWED_MODE and
the three multiplayer switches are build configuration, and a header is the
wrong place to keep them. None of the six was ever toggled from source -- they
were unconditional #defines, or in WINDOWED_MODE's case keyed off _DEBUG.

WINDOWED_MODE now keys off the Debug configuration rather than _DEBUG. That is
the same thing in an ordinary Debug build, and fixes the asan Debug build,
which links the release CRT and so never saw _DEBUG at all.

All twelve executables stay bit-identical, this time with no differing bytes to
explain away at all.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 01:07:26 -03:00
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
majcostaandGitHub 381ab936eb Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp'

* Adapt CMakeLists.txt files to renamed SGP directory

* Lowercase it
2023-10-23 10:18:20 -03:00