Commit Graph
4782 Commits
Author SHA1 Message Date
Asdow 2801af552e Set moved item old entry to not existing 2026-06-20 17:11:37 +03:00
Asdow ef30192b29 Leave merc equipment to current sector in UB 2026-06-20 08:49:56 +03:00
Asdow 392ba66df3 Enable dismissing mercs in UB before game start
Jerry Melo complains about too many mercs if player has hired over 6 mercs and refuses to fly. This allows player to dismiss mercs until the pilot is happy.
2026-06-20 08:49:56 +03:00
Asdow d4dd5f07df Disable contract renewal in UB 2026-06-20 08:49:56 +03:00
db29feed11 Don't strip robot's installed components on mapscreen drop-all
The mapscreen "drop everything" hotkey (Shift+W) looped over every
inventory slot from HELMETPOS to NUM_INV_SLOTS and dumped each one.
Madlab's robot stores its installed gear in those same slots - ammo (14),
targeting (15), chassis/armour (16) and utility (17). Dropping these left
the robot defenceless, and the player cannot re-install the components
through normal inventory, so the loss was permanent.

Skip the robot's component slots in the drop loop; only its general cargo
slot (ROBOT_INVENTORY_SLOT) may still be emptied. Regular mercs are
unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 23:06:33 +03:00
Asdow 1fc5f939bf Use new RandomGridNoUnloadedSector() for autoresolve
* Load required mapinfo for checking suitable gridnos
* Modify SOLDIERTYPE::DropSectorEquipment( ) to take an external gridno when placing items into an unloaded sector
2026-06-15 22:01:07 +03:00
Asdow 9e0105caec Add function for choosing random gridno in an unloaded sector 2026-06-15 22:01:07 +03:00
Asdow 0cc7fb4e39 Add function for loading world height data 2026-06-15 22:01:07 +03:00
Asdow db15679ec1 Add missing Iter->Exists() checks 2026-06-12 15:52:24 +03:00
Asdow 6a8a22aba2 Move iter->exists() check to first 2026-06-12 15:52:24 +03:00
Asdow 9b654ff3f1 Fix typo 2026-06-12 15:51:03 +03:00
Asdow a67f4b8a8f Formatting 2026-06-12 15:51:03 +03:00
Asdow 673dea01af Use correct sector for Chitzena 2026-06-12 15:51:03 +03:00
Marco Antonio J. Costaandmajcosta b44b6cebb8 Revert PR544
"Corpses are not properly shown even if within mercs' vision due to the check only
running intermittently since we're not constantly running the reveal roofs and items
function. In addition, mercs such as Raven who have the quoteexpheadshotonly set to true,
will NEVER reveal any corpses"

Revert "Remove extra line"

This reverts commit 1e1eb88864.

Revert "Move visibility check after already included pCorpse check"

This reverts commit 72e586a378.

Revert "Make 3rd party corpses invisible till they in fov"

This reverts commit 07dbf9c848.
2026-06-02 19:17:31 -03:00
Asdow 8bc3dbd0aa Prevent RebelCommand::DailyUpdate() from running twice when loading autosave 2026-06-02 23:59:30 +03:00
Marco Antonio J. Costaandmajcosta b4176bb2d9 Fix/drag unconscious softlock
Same logic but cleaned up version of https://github.com/1dot13/source/pull/602 which Tais contributed with Claude Code's help

Most calls to SOLDIERTYPE::IsDragging() aren't supposed to have a side effect of cancelling a drag, being simple queries.
Changing the default to reflect that is right move.

Assisted-by: Claude:
2026-06-01 21:45:55 -03:00
Asdow 8b3e417872 Guard against illegal array access
Hovering mouse over an option long enough that the popup text appears and scrolling to last page with mouse wheel would run into assertion error in gprintfdirty()  Assert(pFontString!=NULL); if the option was one of the last ones that didn't have a text box in the last option page.
2026-05-28 17:44:21 +03:00
AsdowandClaude Opus 4.7 b949189881 Fix palette resolution
The LayerProp palette lookup was gated on the *filter* attribute instead
of the *palette* attribute -- the filter checks from the line above were
copy-pasted verbatim. As a result, any LayerProp with an empty filter but
a real palette never resolved its palette table: paletteTable stayed NULL
and the layer fell back to the merc's shade table.

The most visible victim is the heli fast-rope arrival layer
(filter="" palette="hats"): rendered with the merc palette, the rope's
pixel indices (45-81, 166-172) hit the merc's unreplaced orange/red glow
ramp instead of the rope's own tan/green, painting orange specks along the
rope. Testing the palette attribute restores the intended "hats" palette
and the correct rope colours; it also fixes any other empty-filter layers.

Co-Authored-By: Claude Opus 4.7
2026-05-28 16:33:48 +03:00
JuqiandAsdow cc19490898 update Chinese translations 2026-05-25 08:37:30 +03:00
GreysaandAsdow 9fac0a8ecd Tidy up code 2026-05-23 21:22:28 +03:00
GreysaandAsdow 346e5c6293 fix for issue #580 2026-05-23 21:22:28 +03:00
GreysaandAsdow 0bea84374e fixed some screenmsg strings not changed 2026-05-23 21:22:28 +03:00
GreysaandAsdow 3d589bd78e A little code cleanup and moved debug reload to shift + alt + r 2026-05-23 21:22:28 +03:00
GreysaandAsdow e1c8bee1d1 Message strings added to language files. 2026-05-23 21:22:28 +03:00
GreysaandAsdow ead2932316 Added dual wielding unjamming, tidied up reload and unjam code a little 2026-05-23 21:22:28 +03:00
GreysaandAsdow bb55299ff6 Basic implementaion of unjamming on reload hotkey.
TODO:
text strings
check dual wielding
2026-05-23 21:22:28 +03:00
JuqiandAsdow 2d4f62a5b6 Correct two errors in the Chinese translation 2026-05-13 16:02:28 +03:00
Asdow 03a7b017b6 Change mouse cursor if attachment attempt fails 2026-05-06 23:23:07 +03:00
Asdow edf8f2f086 Fix crash when failing an attachment via item desc popup callback 2026-05-06 23:23:07 +03:00
Asdow 78ed49c73d Remove corpse structure from world when removing corpse
Fixes not being able to take all corpses from one tile, if multiple corpses were stacked on top of each other. With the structure not deleted, the  GetCorpseAtGridNo would not find an existing corpse anymore.
2026-05-06 11:28:11 +03:00
Asdow 5697acabb3 Take most recent corpse from tile
Fixes crash when taking a corpse on roof when multiple corpses are stacked on one tile.
2026-05-06 11:28:11 +03:00
Asdow 09197e421c Add a function for finding last matching structure 2026-05-06 11:28:11 +03:00
JuqiandAsdow 46afd90fdc Add Chinese translation 2026-05-04 12:10:10 +03:00
JuqiandAsdow 80ba0a05d7 Revert "Add Chinese translation"
This reverts commit e7d436d9fa.
2026-05-04 12:10:10 +03:00
JuqiandAsdow aab34bff20 Add Chinese translation 2026-05-04 12:10:10 +03:00
JuqiandAsdow ef325c1cde (Chinese) Add support for line breaks in ITEMS.XML
Added detection of the NEWLINE_CHAR character "±" to enable line breaks not only when text exceeds display width, but also upon encountering NEWLINE_CHAR.
Note: This character has been conventionally adopted in the Chinese community as a line break marker within XML item descriptions. The modification affects Chinese text display only.
2026-05-02 09:39:03 +03:00
Asdow 99a4ff1527 Guard against invalid value 2026-05-02 09:31:09 +03:00
Marco Antonio J. Costaandmajcosta f2d1b09fc6 add comment to CMakeLists.txt
save people a trip to learn.microsoft.com
2026-04-08 15:25:48 -03:00
Marco Antonio J. CostaandAsdow 31970291bd make preprocessor definitions consistent in every single lib
SGP did not seem to make any use of compilationFlags or debugFlags when
translating from msbuild to cmake, but there could be a thrice removed
transitive include I've missed.

there's a small probability this fixes some obscure UB or one-definition rule
violation that's causing the mystery crashes people have reported
2026-04-08 21:06:34 +03:00
GreysaandGitHub 0a758179c2 Advanced repairs skill check (#581)
* Add technician level skill check for advanced repair

* changed readability
2026-03-17 10:35:29 +01:00
noooooo4499andAsdow 481e95d42d Avoid breaking compatibility with gamedirs with old HourlyUpdate scripts
They are mapped to the right variable now
2026-02-25 10:47:47 +02:00
Asdow 8f178a59ab Add filename to error text for pngloader 2026-02-23 18:23:08 +02:00
Asdow a6d96f5f31 Remove compiler warnings 2026-02-21 21:00:38 +02:00
Asdow 67f41d4de6 Remove superfluous variable 2026-02-21 21:00:38 +02:00
Asdow 1d53b92731 Add const keyword 2026-02-21 21:00:38 +02:00
Asdow 42b2cbc7f5 add const keyword 2026-02-21 21:00:38 +02:00
Asdow 04ace5df24 add const keyword 2026-02-21 21:00:38 +02:00
Asdow 323944757d Improve DisplayCover() performance
* Replaced gCoverViewArea[2000][2000][2] with std::vector that is adjusted to the actual viewport size. Size difference for example in 720p resolution is 8 000 000 vs 3969 elements
* FPS improved in merc view mode 6-8 frames and in enemy view mode 10-20 frames
2026-02-21 21:00:38 +02:00
noooooo4499andAsdow 7d5a1c2e9e Remove useless lua gameclock variables, add lua externalized function to heal boxers
- These gameclock variables were not updated properly so it created a discrepancy between it and the proper gameclock variables, and it was causing issues with the lua hourly update script

- Function that heals boxers after they finish resting
2026-02-12 10:24:47 +02:00
noooooo4499andAsdow dc107f5044 Fix Darren sometimes never giving fights if the boxers's IDs aren't assigned 2026-02-07 12:03:03 +02:00