Commit Graph
1984 Commits
Author SHA1 Message Date
kitty624 7a2fb45f00 Update ItemFlag.xml
- added a missing name
2024-03-30 05:38:56 +01:00
kitty624 64f7de80ff Updates to TableData/Lookup
- updated AttachmentClass.xml, ItemClass.xml and ItemFlag.xml to match code
- removed wrong ItemFlag 8 (camera) from items 1724 and 1725 (Wooden Wall and Wooden Planks)
2024-03-30 04:34:35 +01:00
Hazapuza 8137421220 Small changes to Backgrounds setting descriptions 2024-03-20 22:34:51 +02:00
Hazapuza a0f9e8ec42 Fixed typos, reworded some parts of the new backgrounds 2024-03-20 21:31:04 +02:00
kitty624 7413aff1ef Alternative IMP Background Selection (gamedir)
- added two new options in ja2options.ini
- added new category, "Backgrounds", in INIEditorJA2Options.xml
and ja2options.ini
- added new tag, <alt_impcreation>
in backgrounds.xml
- added information about new options into backgrounds.xml
- added new backgrounds for the new options into backgrounds.xml

- also added tags needed for disease feature to medical staff in merc backgrounds

this change is accompanying the relevant change in source
2024-03-19 21:35:02 +01:00
Hazapuza c6df5bd238 Added palette-swapped black versions of the basic shotgun and sawn-off shotgun
- Super-Shorty no longer invisible, uses black version of the sawn-off shotgun graphics

- Moved Fabarm FP6, SDASS and Benelli M3 from SPAS-12 to black shotgun graphics
2024-03-17 22:09:06 +02:00
Hazapuza c838380f93 Added LOBOT graphics for a short AK-style compact carbine
The AKS-74U and AKMSU now use a wooden furniture version, and several short-barreled black/dark-colored rifles use an all-black version.
2024-03-15 15:16:12 +02:00
Hazapuza 61746d382d Added a new weapon, the FN PS90
The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
2024-03-10 20:26:20 +02:00
Hazapuza 872923c658 LOBOT graphics for XM25 and G11
- XM25, OICW and AICS set to use the XM-25 graphics

- G11 and CAWS set to use the G11 graphics

-Added '25mm' to XM-25's descriptions, fixed several typos
2024-03-07 07:33:46 +02:00
HazapuzaandGitHub a0327441d3 Merge branch '1dot13:master' into 1dot13-gamedir-dev 2024-03-06 15:43:48 +02:00
Hazapuza cc8d1b9e4f Change AR57 11" and 6"-Silenced weapon class from Rifle to SMG 2024-03-06 15:36:16 +02:00
AsdowandGitHub 2191b8d896 LOBOT: Add ghillie suit and camo uniform (#77) 2024-03-05 11:54:46 +02:00
Hazapuza 0b38cf10e7 Fixed a crash caused by wrong formatting 2024-02-29 02:50:00 +02:00
Hazapuza d390aaf818 More updates to LoadScreenHints.xml
One new hint, reworded a few hints to include secondary hotkeys and to be within the character limit.
2024-02-27 15:38:42 +02:00
Hazapuza b303937ea5 Add a few new hints, update LoadScreenHints.xml in Data to match the one in Data-1.13 2024-02-27 01:02:32 +02:00
Hazapuza 767662b0db Updated Data-UB-1.13 with AIM and MERC bios and AIM alumni from Data-1.13 2024-02-20 10:27:25 +02:00
Hazapuza f2c28f6d64 Fix more typos 2024-02-19 23:09:23 +02:00
Hazapuza 151c461ed8 Fix typos 2024-02-19 22:40:34 +02:00
Hazapuza f3e93e961d Rewrote background descriptions
Rewrote background descriptions and changed some bonuses and penalties.  An overhaul of all background stats is still pending.
2024-02-19 22:13:52 +02:00
Hazapuza 557c802b2c Fix/update several weapon and item weights 2024-02-12 21:17:37 +02:00
Hazapuza 9c0b130b99 Add missing AIM alumni entries, fix typos in MERCBIOS
- Added Sam, Beth, Sparky, Postie and Leon to the AIM alumni, with partially altered vanilla alumni texts.

- Capitalized two letters in Skitz's bio
2024-02-10 18:00:38 +02:00
kitty624 2cce518ea7 Update to ja2.ini for scaling tooltips
the source pr https://github.com/1dot13/source/pull/151
made it possible to scale up tooltips

added the setting and description to ja2.ini to allow to make use of it
2024-02-09 23:28:57 +01:00
KittyandGitHub 2093c90b28 Merge pull request #67 from Hazapuza/1dot13-gamedir-dev
Fix for errors in enemy and militia gun choices
2024-02-09 18:11:06 +01:00
kitty624 f83ce4db0d Adjusted attachments.xml for G36C
previous change removed the default in-build 2xscope from G36C in items.xml

to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
2024-02-08 22:05:58 +01:00
Hazapuza 8a8b850dec Update GunChoices_Militia_Regular.xml 2024-02-08 21:37:50 +02:00
Hazapuza 07afc4eaa1 Update GunChoices_Enemy_Regular.xml 2024-02-08 21:20:45 +02:00
Hazapuza 29e4ef045c Update GunChoices_Enemy_Elite.xml 2024-02-08 20:36:29 +02:00
Hazapuza a21ada2a89 Fix for two wrong default attachments
Removed the built-in 2x scope from the G36C (only iron sights and a picatinny rail in reality) and replaced the built-in retractable stock on the G36K with a folding stock.
2024-02-08 18:06:54 +02:00
kitty624 b682856044 Update SectorNames.xml
D2 Changed water type to 1 (drinkable) since there are watertabs in buildings, a reasonable watersource
2024-01-03 03:52:10 +01:00
Andrzej FałkowskiandGitHub 01635863e3 Specific drug types and drug items for background and facilities - template, bar items and hidden bars for vanilla. (#62) 2023-10-02 19:31:10 +03:00
Andrzej FałkowskiandGitHub ff40da8acf Map recolours (#59)
* INI settings for radar and overhead map color variants

* Option translations

* UB INI options.
2023-10-02 19:30:36 +03:00
kitty624 a28f6dabad [Fix] missing attachment for G36C
item 664, the G36C, has two default attachments defined in items.xml (1746, Folding Stock and 1322, in-build 2x Scope)

It missed 1322 in attachments.xml and  when using the Folding Stock (fold/unfold) it resulted in an error for not finding 1322 attached after the transformation

Added entry for 1322 (in-build 2x Scope) on 664 (G36C) in attachments.xml to fix that
2023-09-25 00:31:39 +02:00
FunkyFr3shandGitHub 9c730d5dcf fix low fps issue (#60) 2023-09-07 22:48:40 +03:00
Andrzej Fałkowski f2c4a7e0bd Merge branch 'master' into loading-screens-multi-res 2023-08-31 23:29:07 +02:00
kitty624 b04c594b35 added possible nationalities to mercprofiles
- code has more posabilities as comment in header of mercprofiles
- added the missing ones to comment
2023-08-23 06:41:59 +02:00
kitty624 f5372b8e4f adjustments to ExtraItems
- currently only works on ground-level
- adjusted readme to inform that it doesn't work at  underground levels
- replaced the former example file that happened to be underground with one at groundlevel
2023-08-22 09:44:14 +02:00
kitty624 7e560bcb30 Update Extra Sector Items readme.txt
- small fix on Extra Items readme
2023-08-22 03:52:27 +02:00
kitty624 c15ff19673 Extra Items by difficulty
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
2023-08-22 03:00:01 +02:00
kitty624 d456d7d8ad Update Items.xml
- added  <usAdministrationModifier>-tag to items.xml
- it already exists in code and feature description at forum indicates that it just was forgotten to be added
- used the tag for item Laptop, just as picture in feature description shows
2023-08-21 16:38:29 +02:00
kitty624 165e38bc2a updated mercprofiles25.xml
- edited to match recent changes to merc traits in mercprofiles.xml
- to ensure UB-1.13 and ja2-1.13 mercprofiles are in sync

- fix to manuel in mercprofiles.xml (ja2-1.13)
I previously neglected to delete athletics  after he gained covert ops, did that now
2023-08-21 10:33:49 +02:00
rftrdevandGitHub 41902f0605 Replace evolution with growth modifiers in MercProfiles25.xml (#51) 2023-08-21 00:40:05 -07:00
kitty624 1fb1405bf4 updates to documentation
- deleted Starter documentaion.md
no need for .md-file, there are several links to it in other docs here
- deleted folder about additional UB campaigns, the svn-link inside wasn't working anymore
- updated links in other  files
- added some comments in other files
- added link to discord
- updated link for download latest 1.13 and deleted outdated or unofficial ones (i.e. maeyeanie)
2023-08-21 06:21:12 +02:00
kitty624 4f693c4151 Update strategicmap.lua
fix to comment in latest commit

- comment in lua said B2, but it's B8
2023-08-21 02:58:04 +02:00
kitty624 dc531cfcf2 fix invalid GridNo Maria/Angel BH-quest
maria/angel bountyhunter quest

- the common used GridNo for one bountyhunter was invalid in some of the possible sectors
- this had been already addressed for B14 in original commit
- now expanded to use altenate GridNo in B2 and B12 as well
- checked in MapEditor, other possible sectors allow a valid spawn at common used GridNo
2023-08-21 02:38:39 +02:00
Andrzej FałkowskiandGitHub 1a212a3635 Battle panel interface with support for multiple resolutions and scrollable list (#46) 2023-08-20 20:52:11 +03:00
Andrzej Fałkowski fb692db5ca Merge branch 'master' into loading-screens-multi-res 2023-08-19 22:59:21 +02:00
Andrzej Fałkowski 28dfcff389 INI settings for loading screen stretch mode 2023-08-19 22:54:51 +02:00
FunkyFr3shandGitHub 7bfd6ba68a update to latest cnc-ddraw 2023-08-17 21:45:20 +02:00
kitty624 5fc41b17df Update MercProfiles.xml
- adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait
- therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait
- they still have throwing-trait to match what their Bio descriptions

- Igor now Hunter instead of Survivalist, according to balance discussion at discord
2023-08-15 23:49:50 +02:00
AsdowandGitHub 83f0ded600 Default options (#42)
* Changed default options

Show Movement Path -> True
Sleep/Wake Notifications -> False
Show Tree Tops -> True
Smart Tree Tops -> True
High-Angle Grenade Launching -> True
Tracer Effect for Single Shot -> True
Logical Bodytypes -> True
Auto Fast Forward AI Turns -> True
Start at maximum aim -> True
2023-08-11 22:03:13 +03:00