Commit Graph
5 Commits
Author SHA1 Message Date
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
majcostaandGitHub 24425a82b1 More unused stuff removal (#49)
* More unused stuff removal

delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers

* remove mentions from vc proj files too

* remove preprocessor conditionals for unused definitions

find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'

then manually fixed a couple files the tool errored out on

* yes, the comments too

as title
2023-01-03 15:51:48 +02:00
Flugente 5c7fa40341 Various fixes/improvements (all by Moa):
- (bug) first Tooltip for weapons (secondary and tertiary values like recoil) was missing, last one showed (null,null).
- (cleanup) code cosmetic/potential bug: cnt now (hopefully) match the count of actual rendered values/MouseRegions and Icons.
- (feature adjustment) freshness Bar for food now shows the decay. Color values for bar range from green (over yellow) to red. hight of bar shows the percentage.
- (feature adjustment) Food properties are now shown in DB. A Data patch is needed to show the new Icons, those however are placeholders for better ones, the tooltips also need a rework by a native english and translation to the different languages.
- (feature adjustment) When FoodSystem is enabled the weight of a foodtype item is adjusted to account for partially eaten item.
- (bug) Performance fix 1: multiple TransformIcons where rendered in DB above each other.
- (bug) Performance fix 2: condition to leave loop when on end of Transform list was not met due to missing cast (65535!=-1).
- (bug) 'endless dying mercs in roof edges' fix in rev.6346 condition was never met.
- (bug) Popups were missplaced when clicking on a trainer-assignment multiple times to close the submenu.
- (bug) Popups were missplaced when clicking on a practice-assignment multiple times to close the submenu.
- (bug) Popups were missplaced when clicking on a student-assignment multiple times to close the submenu.
- (bug) Popups were missplaced when clicking on a facility-assignment multiple times to close the submenu. note: the bug might only be reproducable when selecting different screensize then the 3 native ones.
- (bug) MouseMasks for disabling timeCompress buttons did not match size of buttons, Clock Overlay was missing
- (cleanup) Replaced Hardcoded fallback Gridnumbers with CenterGrid if no exitGrid was specified in map editor. Same behavier than before, but since we have bigmaps and possibly other mapsizes it should not be constant.
- (bug) Sight range calulation uses distance visible with and without scope to get a scopeRangeMod=sDistVis/sDistVisNoScope. Blind soldiers will have 0 sDistVisNoScope, which means the scopeRangeMod is a div/0 (not defined result). After fix we get a defined result for scopeRangeMod of 1.0f in case there is a 0 distance. Also we get a defined result for sightrange since sightrange=sightrange/scopeRangeMod = 0/1.0f.
- (bug) Experimental NCTH calulation did return 0 CTH with 0 aimclicks but it should return at least the base CTH.
- (cleanup) added comment to get an idea of the 'magic' aiming Points formula
- (feature adjustment) Flat backpack malus replaced with malus which scales linear with weight of backpack up to maximum specified in ini file. Each 5 kg 1 additional malus is applied for movement. When carrying pack in hands or inside another pocket the full malus is applied. Malus for changing stances is still 1 additional Point when carrying backpack (does not matter in which slot).


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-05 17:42:19 +00:00
MaddMugsy 0e64603c9a Fixed item_transformations.xml not loading in properly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5194 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 22:51:23 +00:00
MaddMugsy c845f9f117 HAM5.5b2 merged in!
Notes:
-There may still be bugs!! (In fact, I almost guarantee it -- there's
-Ammo box code added to HR's crate code
-Splitting a crate/box also automatically refills half empty magazines
-new pathing arrows for map screen not included
-code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed.
-lots of gobledy gook (chinese?) comments turned back to english
-also added Bob's popups
-other languages besides english still need to have there language.cpp files updated with array changes
-AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 23:45:46 +00:00